MWRender::RainShooter::RainShooter |
( |
| ) |
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inline |
virtual osg::Object* MWRender::RainShooter::clone |
( |
const osg::CopyOp & |
| ) |
const |
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inlinevirtual |
virtual osg::Object* MWRender::RainShooter::cloneType |
( |
| ) |
const |
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inlinevirtual |
void MWRender::RainShooter::setAngle |
( |
float |
angle | ) |
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inline |
void MWRender::RainShooter::setVelocity |
( |
const osg::Vec3f & |
velocity | ) |
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inline |
virtual void MWRender::RainShooter::shoot |
( |
osgParticle::Particle * |
particle | ) |
const |
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inlinevirtual |
float MWRender::RainShooter::mAngle |
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private |
osg::Vec3f MWRender::RainShooter::mVelocity |
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private |
The documentation for this class was generated from the following file:
- /home/travis/build/OpenMW/openmw/apps/openmw/mwrender/sky.cpp