MWRender::Refraction::Refraction |
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inline |
osg::Texture2D* MWRender::Refraction::getRefractionDepthTexture |
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const |
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inline |
osg::Texture2D* MWRender::Refraction::getRefractionTexture |
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const |
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inline |
void MWRender::Refraction::setScene |
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osg::Node * |
scene | ) |
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inline |
void MWRender::Refraction::setWaterLevel |
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float |
waterLevel | ) |
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inline |
osg::ref_ptr<ClipCullNode> MWRender::Refraction::mClipCullNode |
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private |
osg::ref_ptr<osg::Texture2D> MWRender::Refraction::mRefractionDepthTexture |
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private |
osg::ref_ptr<osg::Texture2D> MWRender::Refraction::mRefractionTexture |
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private |
osg::ref_ptr<osg::Node> MWRender::Refraction::mScene |
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private |
The documentation for this class was generated from the following file:
- /home/travis/build/OpenMW/openmw/apps/openmw/mwrender/water.cpp