addCell(const MWWorld::CellStore *store) | MWRender::RenderingManager | |
addWaterRippleEmitter(const MWWorld::Ptr &ptr) | MWRender::RenderingManager | |
allowVanityMode(bool allow) | MWRender::RenderingManager | |
castCameraToViewportRay(const float nX, const float nY, float maxDistance, bool ignorePlayer, bool ignoreActors=false) | MWRender::RenderingManager | |
castRay(const osg::Vec3f &origin, const osg::Vec3f &dest, bool ignorePlayer, bool ignoreActors=false) | MWRender::RenderingManager | |
changeVanityModeScale(float factor) | MWRender::RenderingManager | |
clear() | MWRender::RenderingManager | |
configureAmbient(const ESM::Cell *cell) | MWRender::RenderingManager | |
configureFog(const ESM::Cell *cell) | MWRender::RenderingManager | |
configureFog(float fogDepth, float underwaterFog, const osg::Vec4f &colour) | MWRender::RenderingManager | |
emitWaterRipple(const osg::Vec3f &pos) | MWRender::RenderingManager | |
getAnimation(const MWWorld::Ptr &ptr) | MWRender::RenderingManager | |
getAnimation(const MWWorld::ConstPtr &ptr) const | MWRender::RenderingManager | |
getCamera() | MWRender::RenderingManager | |
getCameraDistance() const | MWRender::RenderingManager | |
getCameraPosition() const | MWRender::RenderingManager | |
getLightRoot() | MWRender::RenderingManager | |
getNearClipDistance() const | MWRender::RenderingManager | |
getObjects() | MWRender::RenderingManager | virtual |
getReferenceTime() const | MWRender::RenderingManager | |
getResourceSystem() | MWRender::RenderingManager | |
getScreenBounds(const MWWorld::Ptr &ptr) | MWRender::RenderingManager | |
getSkyManager() | MWRender::RenderingManager | |
getTerrain() | MWRender::RenderingManager | |
getTerrainHeightAt(const osg::Vec3f &pos) | MWRender::RenderingManager | |
getUnrefQueue() | MWRender::RenderingManager | |
getWorkQueue() | MWRender::RenderingManager | |
mAmbientColor | MWRender::RenderingManager | private |
mCamera | MWRender::RenderingManager | private |
mCurrentCameraPos | MWRender::RenderingManager | private |
mEffectManager | MWRender::RenderingManager | private |
mFieldOfView | MWRender::RenderingManager | private |
mFieldOfViewOverridden | MWRender::RenderingManager | private |
mFieldOfViewOverride | MWRender::RenderingManager | private |
mFirstPersonFieldOfView | MWRender::RenderingManager | private |
mFogColor | MWRender::RenderingManager | private |
mFogDepth | MWRender::RenderingManager | private |
mNearClip | MWRender::RenderingManager | private |
mNightEyeFactor | MWRender::RenderingManager | private |
mObjects | MWRender::RenderingManager | private |
moveObject(const MWWorld::Ptr &ptr, const osg::Vec3f &pos) | MWRender::RenderingManager | |
mPathgrid | MWRender::RenderingManager | private |
mPlayerAnimation | MWRender::RenderingManager | private |
mPlayerNode | MWRender::RenderingManager | private |
mResourceSystem | MWRender::RenderingManager | private |
mRootNode | MWRender::RenderingManager | private |
mSceneRoot | MWRender::RenderingManager | private |
mSky | MWRender::RenderingManager | private |
mStateUpdater | MWRender::RenderingManager | private |
mSunLight | MWRender::RenderingManager | private |
mTerrain | MWRender::RenderingManager | private |
mUnderwaterColor | MWRender::RenderingManager | private |
mUnderwaterFog | MWRender::RenderingManager | private |
mUnderwaterIndoorFog | MWRender::RenderingManager | private |
mUnderwaterWeight | MWRender::RenderingManager | private |
mUnrefQueue | MWRender::RenderingManager | private |
mViewDistance | MWRender::RenderingManager | private |
mViewer | MWRender::RenderingManager | private |
mWater | MWRender::RenderingManager | private |
mWorkQueue | MWRender::RenderingManager | private |
notifyWorldSpaceChanged() | MWRender::RenderingManager | |
operator=(const RenderingManager &) | MWRender::RenderingManager | private |
overrideFieldOfView(float val) | MWRender::RenderingManager | |
preloadCommonAssets() | MWRender::RenderingManager | |
processChangedSettings(const Settings::CategorySettingVector &settings) | MWRender::RenderingManager | |
rebuildPtr(const MWWorld::Ptr &ptr) | MWRender::RenderingManager | |
removeCell(const MWWorld::CellStore *store) | MWRender::RenderingManager | |
removeObject(const MWWorld::Ptr &ptr) | MWRender::RenderingManager | |
removePlayer(const MWWorld::Ptr &player) | MWRender::RenderingManager | |
removeWaterRippleEmitter(const MWWorld::Ptr &ptr) | MWRender::RenderingManager | |
RenderingManager(osgViewer::Viewer *viewer, osg::ref_ptr< osg::Group > rootNode, Resource::ResourceSystem *resourceSystem, const Fallback::Map *fallback, const std::string &resourcePath) | MWRender::RenderingManager | |
RenderingManager(const RenderingManager &) | MWRender::RenderingManager | private |
renderPlayer(const MWWorld::Ptr &player) | MWRender::RenderingManager | |
resetCamera() | MWRender::RenderingManager | |
resetFieldOfView() | MWRender::RenderingManager | |
rotateObject(const MWWorld::Ptr &ptr, const osg::Quat &rot) | MWRender::RenderingManager | |
scaleObject(const MWWorld::Ptr &ptr, const osg::Vec3f &scale) | MWRender::RenderingManager | |
screenshot(osg::Image *image, int w, int h) | MWRender::RenderingManager | |
setAmbientColour(const osg::Vec4f &colour) | MWRender::RenderingManager | |
setCameraDistance(float dist, bool adjust, bool override) | MWRender::RenderingManager | |
setFogColor(const osg::Vec4f &color) | MWRender::RenderingManager | private |
setNightEyeFactor(float factor) | MWRender::RenderingManager | |
setSkyEnabled(bool enabled) | MWRender::RenderingManager | |
setSunColour(const osg::Vec4f &diffuse, const osg::Vec4f &specular) | MWRender::RenderingManager | |
setSunDirection(const osg::Vec3f &direction) | MWRender::RenderingManager | |
setupPlayer(const MWWorld::Ptr &player) | MWRender::RenderingManager | |
setWaterEnabled(bool enabled) | MWRender::RenderingManager | |
setWaterHeight(float level) | MWRender::RenderingManager | |
skyGetMasserPhase() const | MWRender::RenderingManager | |
skyGetSecundaPhase() const | MWRender::RenderingManager | |
skySetDate(int day, int month) | MWRender::RenderingManager | |
skySetMoonColour(bool red) | MWRender::RenderingManager | |
spawnEffect(const std::string &model, const std::string &texture, const osg::Vec3f &worldPosition, float scale=1.f, bool isMagicVFX=true) | MWRender::RenderingManager | |
togglePlayerLooking(bool enable) | MWRender::RenderingManager | |
togglePOV() | MWRender::RenderingManager | |
togglePreviewMode(bool enable) | MWRender::RenderingManager | |
toggleRenderMode(RenderMode mode) | MWRender::RenderingManager | |
toggleVanityMode(bool enable) | MWRender::RenderingManager | |
update(float dt, bool paused) | MWRender::RenderingManager | |
updateAmbient() | MWRender::RenderingManager | private |
updatePlayerPtr(const MWWorld::Ptr &ptr) | MWRender::RenderingManager | |
updateProjectionMatrix() | MWRender::RenderingManager | private |
updatePtr(const MWWorld::Ptr &old, const MWWorld::Ptr &updated) | MWRender::RenderingManager | |
updateTextureFiltering() | MWRender::RenderingManager | private |
vanityRotateCamera(const float *rot) | MWRender::RenderingManager | |
~RenderingInterface() | MWRender::RenderingInterface | inlinevirtual |
~RenderingManager() | MWRender::RenderingManager | |