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OpenMW
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#include <renderingmanager.hpp>
Classes | |
| struct | RayResult |
Public Member Functions | |
| RenderingManager (osgViewer::Viewer *viewer, osg::ref_ptr< osg::Group > rootNode, Resource::ResourceSystem *resourceSystem, const Fallback::Map *fallback, const std::string &resourcePath) | |
| ~RenderingManager () | |
| MWRender::Objects & | getObjects () |
| Resource::ResourceSystem * | getResourceSystem () |
| SceneUtil::WorkQueue * | getWorkQueue () |
| SceneUtil::UnrefQueue * | getUnrefQueue () |
| Terrain::World * | getTerrain () |
| void | preloadCommonAssets () |
| double | getReferenceTime () const |
| osg::Group * | getLightRoot () |
| void | setNightEyeFactor (float factor) |
| void | setAmbientColour (const osg::Vec4f &colour) |
| void | skySetDate (int day, int month) |
| int | skyGetMasserPhase () const |
| int | skyGetSecundaPhase () const |
| void | skySetMoonColour (bool red) |
| void | setSunDirection (const osg::Vec3f &direction) |
| void | setSunColour (const osg::Vec4f &diffuse, const osg::Vec4f &specular) |
| void | configureAmbient (const ESM::Cell *cell) |
| void | configureFog (const ESM::Cell *cell) |
| void | configureFog (float fogDepth, float underwaterFog, const osg::Vec4f &colour) |
| void | addCell (const MWWorld::CellStore *store) |
| void | removeCell (const MWWorld::CellStore *store) |
| void | updatePtr (const MWWorld::Ptr &old, const MWWorld::Ptr &updated) |
| void | rotateObject (const MWWorld::Ptr &ptr, const osg::Quat &rot) |
| void | moveObject (const MWWorld::Ptr &ptr, const osg::Vec3f &pos) |
| void | scaleObject (const MWWorld::Ptr &ptr, const osg::Vec3f &scale) |
| void | removeObject (const MWWorld::Ptr &ptr) |
| void | setWaterEnabled (bool enabled) |
| void | setWaterHeight (float level) |
| void | screenshot (osg::Image *image, int w, int h) |
| Take a screenshot of w*h onto the given image, not including the GUI. More... | |
| RayResult | castRay (const osg::Vec3f &origin, const osg::Vec3f &dest, bool ignorePlayer, bool ignoreActors=false) |
| RayResult | castCameraToViewportRay (const float nX, const float nY, float maxDistance, bool ignorePlayer, bool ignoreActors=false) |
| osg::Vec4f | getScreenBounds (const MWWorld::Ptr &ptr) |
| Get the bounding box of the given object in screen coordinates as (minX, minY, maxX, maxY), with (0,0) being the top left corner. More... | |
| void | setSkyEnabled (bool enabled) |
| bool | toggleRenderMode (RenderMode mode) |
| SkyManager * | getSkyManager () |
| void | spawnEffect (const std::string &model, const std::string &texture, const osg::Vec3f &worldPosition, float scale=1.f, bool isMagicVFX=true) |
| void | clear () |
| Clear all savegame-specific data. More... | |
| void | notifyWorldSpaceChanged () |
| Clear all worldspace-specific data. More... | |
| void | update (float dt, bool paused) |
| Animation * | getAnimation (const MWWorld::Ptr &ptr) |
| const Animation * | getAnimation (const MWWorld::ConstPtr &ptr) const |
| void | addWaterRippleEmitter (const MWWorld::Ptr &ptr) |
| void | removeWaterRippleEmitter (const MWWorld::Ptr &ptr) |
| void | emitWaterRipple (const osg::Vec3f &pos) |
| void | updatePlayerPtr (const MWWorld::Ptr &ptr) |
| void | removePlayer (const MWWorld::Ptr &player) |
| void | setupPlayer (const MWWorld::Ptr &player) |
| void | renderPlayer (const MWWorld::Ptr &player) |
| void | rebuildPtr (const MWWorld::Ptr &ptr) |
| void | processChangedSettings (const Settings::CategorySettingVector &settings) |
| float | getNearClipDistance () const |
| float | getTerrainHeightAt (const osg::Vec3f &pos) |
| bool | vanityRotateCamera (const float *rot) |
| void | setCameraDistance (float dist, bool adjust, bool override) |
| void | resetCamera () |
| float | getCameraDistance () const |
| Camera * | getCamera () |
| const osg::Vec3f & | getCameraPosition () const |
| void | togglePOV () |
| void | togglePreviewMode (bool enable) |
| bool | toggleVanityMode (bool enable) |
| void | allowVanityMode (bool allow) |
| void | togglePlayerLooking (bool enable) |
| void | changeVanityModeScale (float factor) |
| void | overrideFieldOfView (float val) |
| temporarily override the field of view with given value. More... | |
| void | resetFieldOfView () |
| reset a previous overrideFieldOfView() call, i.e. revert to field of view specified in the settings file. More... | |
Public Member Functions inherited from MWRender::RenderingInterface | |
| virtual | ~RenderingInterface () |
Private Member Functions | |
| void | updateProjectionMatrix () |
| void | updateTextureFiltering () |
| void | updateAmbient () |
| void | setFogColor (const osg::Vec4f &color) |
| void | operator= (const RenderingManager &) |
| RenderingManager (const RenderingManager &) | |
| MWRender::RenderingManager::RenderingManager | ( | osgViewer::Viewer * | viewer, |
| osg::ref_ptr< osg::Group > | rootNode, | ||
| Resource::ResourceSystem * | resourceSystem, | ||
| const Fallback::Map * | fallback, | ||
| const std::string & | resourcePath | ||
| ) |
| MWRender::RenderingManager::~RenderingManager | ( | ) |
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private |
| void MWRender::RenderingManager::addCell | ( | const MWWorld::CellStore * | store | ) |
| void MWRender::RenderingManager::addWaterRippleEmitter | ( | const MWWorld::Ptr & | ptr | ) |
| void MWRender::RenderingManager::allowVanityMode | ( | bool | allow | ) |
| RenderingManager::RayResult MWRender::RenderingManager::castCameraToViewportRay | ( | const float | nX, |
| const float | nY, | ||
| float | maxDistance, | ||
| bool | ignorePlayer, | ||
| bool | ignoreActors = false |
||
| ) |
Return the object under the mouse cursor / crosshair position, given by nX and nY normalized screen coordinates, where (0,0) is the top left corner.
| RenderingManager::RayResult MWRender::RenderingManager::castRay | ( | const osg::Vec3f & | origin, |
| const osg::Vec3f & | dest, | ||
| bool | ignorePlayer, | ||
| bool | ignoreActors = false |
||
| ) |
| void MWRender::RenderingManager::changeVanityModeScale | ( | float | factor | ) |
| void MWRender::RenderingManager::clear | ( | ) |
Clear all savegame-specific data.
| void MWRender::RenderingManager::configureAmbient | ( | const ESM::Cell * | cell | ) |
| void MWRender::RenderingManager::configureFog | ( | const ESM::Cell * | cell | ) |
| void MWRender::RenderingManager::configureFog | ( | float | fogDepth, |
| float | underwaterFog, | ||
| const osg::Vec4f & | colour | ||
| ) |
| void MWRender::RenderingManager::emitWaterRipple | ( | const osg::Vec3f & | pos | ) |
| MWRender::Animation * MWRender::RenderingManager::getAnimation | ( | const MWWorld::Ptr & | ptr | ) |
| const MWRender::Animation * MWRender::RenderingManager::getAnimation | ( | const MWWorld::ConstPtr & | ptr | ) | const |
| Camera * MWRender::RenderingManager::getCamera | ( | ) |
| float MWRender::RenderingManager::getCameraDistance | ( | ) | const |
| const osg::Vec3f & MWRender::RenderingManager::getCameraPosition | ( | ) | const |
| osg::Group * MWRender::RenderingManager::getLightRoot | ( | ) |
| float MWRender::RenderingManager::getNearClipDistance | ( | ) | const |
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virtual |
Implements MWRender::RenderingInterface.
| double MWRender::RenderingManager::getReferenceTime | ( | ) | const |
| Resource::ResourceSystem * MWRender::RenderingManager::getResourceSystem | ( | ) |
| osg::Vec4f MWRender::RenderingManager::getScreenBounds | ( | const MWWorld::Ptr & | ptr | ) |
Get the bounding box of the given object in screen coordinates as (minX, minY, maxX, maxY), with (0,0) being the top left corner.
| SkyManager * MWRender::RenderingManager::getSkyManager | ( | ) |
| Terrain::World * MWRender::RenderingManager::getTerrain | ( | ) |
| float MWRender::RenderingManager::getTerrainHeightAt | ( | const osg::Vec3f & | pos | ) |
| SceneUtil::UnrefQueue * MWRender::RenderingManager::getUnrefQueue | ( | ) |
| SceneUtil::WorkQueue * MWRender::RenderingManager::getWorkQueue | ( | ) |
| void MWRender::RenderingManager::moveObject | ( | const MWWorld::Ptr & | ptr, |
| const osg::Vec3f & | pos | ||
| ) |
| void MWRender::RenderingManager::notifyWorldSpaceChanged | ( | ) |
Clear all worldspace-specific data.
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private |
| void MWRender::RenderingManager::overrideFieldOfView | ( | float | val | ) |
temporarily override the field of view with given value.
| void MWRender::RenderingManager::preloadCommonAssets | ( | ) |
| void MWRender::RenderingManager::processChangedSettings | ( | const Settings::CategorySettingVector & | settings | ) |
| void MWRender::RenderingManager::rebuildPtr | ( | const MWWorld::Ptr & | ptr | ) |
| void MWRender::RenderingManager::removeCell | ( | const MWWorld::CellStore * | store | ) |
| void MWRender::RenderingManager::removeObject | ( | const MWWorld::Ptr & | ptr | ) |
| void MWRender::RenderingManager::removePlayer | ( | const MWWorld::Ptr & | player | ) |
| void MWRender::RenderingManager::removeWaterRippleEmitter | ( | const MWWorld::Ptr & | ptr | ) |
| void MWRender::RenderingManager::renderPlayer | ( | const MWWorld::Ptr & | player | ) |
| void MWRender::RenderingManager::resetCamera | ( | ) |
| void MWRender::RenderingManager::resetFieldOfView | ( | ) |
reset a previous overrideFieldOfView() call, i.e. revert to field of view specified in the settings file.
| void MWRender::RenderingManager::rotateObject | ( | const MWWorld::Ptr & | ptr, |
| const osg::Quat & | rot | ||
| ) |
| void MWRender::RenderingManager::scaleObject | ( | const MWWorld::Ptr & | ptr, |
| const osg::Vec3f & | scale | ||
| ) |
Take a screenshot of w*h onto the given image, not including the GUI.
| void MWRender::RenderingManager::setAmbientColour | ( | const osg::Vec4f & | colour | ) |
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private |
| void MWRender::RenderingManager::setNightEyeFactor | ( | float | factor | ) |
| void MWRender::RenderingManager::setSkyEnabled | ( | bool | enabled | ) |
| void MWRender::RenderingManager::setSunColour | ( | const osg::Vec4f & | diffuse, |
| const osg::Vec4f & | specular | ||
| ) |
| void MWRender::RenderingManager::setSunDirection | ( | const osg::Vec3f & | direction | ) |
| void MWRender::RenderingManager::setupPlayer | ( | const MWWorld::Ptr & | player | ) |
| void MWRender::RenderingManager::setWaterEnabled | ( | bool | enabled | ) |
| void MWRender::RenderingManager::setWaterHeight | ( | float | level | ) |
| int MWRender::RenderingManager::skyGetMasserPhase | ( | ) | const |
| int MWRender::RenderingManager::skyGetSecundaPhase | ( | ) | const |
| void MWRender::RenderingManager::skySetMoonColour | ( | bool | red | ) |
| void MWRender::RenderingManager::spawnEffect | ( | const std::string & | model, |
| const std::string & | texture, | ||
| const osg::Vec3f & | worldPosition, | ||
| float | scale = 1.f, |
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| bool | isMagicVFX = true |
||
| ) |
| void MWRender::RenderingManager::togglePlayerLooking | ( | bool | enable | ) |
| void MWRender::RenderingManager::togglePOV | ( | ) |
| void MWRender::RenderingManager::togglePreviewMode | ( | bool | enable | ) |
| bool MWRender::RenderingManager::toggleRenderMode | ( | RenderMode | mode | ) |
| void MWRender::RenderingManager::update | ( | float | dt, |
| bool | paused | ||
| ) |
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| void MWRender::RenderingManager::updatePlayerPtr | ( | const MWWorld::Ptr & | ptr | ) |
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| void MWRender::RenderingManager::updatePtr | ( | const MWWorld::Ptr & | old, |
| const MWWorld::Ptr & | updated | ||
| ) |
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| bool MWRender::RenderingManager::vanityRotateCamera | ( | const float * | rot | ) |
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1.8.6