OpenMW
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This is the complete list of members for Terrain::ShaderTechnique, including all inherited members.
define_passes() | Terrain::ShaderTechnique | inlineprotectedvirtual |
ShaderTechnique(Shader::ShaderManager &shaderManager, bool forcePerPixelLighting, bool clampLighting, const std::vector< TextureLayer > &layers, const std::vector< osg::ref_ptr< osg::Texture2D > > &blendmaps, int blendmapScale, float layerTileSize) | Terrain::ShaderTechnique |