#include <material.hpp>
Terrain::ShaderTechnique::ShaderTechnique |
( |
Shader::ShaderManager & |
shaderManager, |
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bool |
forcePerPixelLighting, |
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bool |
clampLighting, |
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const std::vector< TextureLayer > & |
layers, |
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const std::vector< osg::ref_ptr< osg::Texture2D > > & |
blendmaps, |
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int |
blendmapScale, |
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float |
layerTileSize |
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) |
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virtual void Terrain::ShaderTechnique::define_passes |
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| ) |
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inlineprotectedvirtual |
The documentation for this class was generated from the following files:
- /home/travis/build/OpenMW/openmw/components/terrain/material.hpp
- /home/travis/build/OpenMW/openmw/components/terrain/material.cpp