- Todo:
- Do this in updateCallback so that animations are accounted for.
anonymous_namespace{scenemanager.cpp}::InitWorldSpaceParticlesVisitor::InitWorldSpaceParticlesVisitor |
( |
unsigned int |
mask | ) |
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inline |
- Parameters
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mask | The node mask to set on ParticleSystem nodes. |
void anonymous_namespace{scenemanager.cpp}::InitWorldSpaceParticlesVisitor::apply |
( |
osg::Drawable & |
drw | ) |
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inline |
bool anonymous_namespace{scenemanager.cpp}::InitWorldSpaceParticlesVisitor::isWorldSpaceParticleSystem |
( |
osgParticle::ParticleSystem * |
partsys | ) |
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inline |
void anonymous_namespace{scenemanager.cpp}::InitWorldSpaceParticlesVisitor::transformInitialParticles |
( |
osgParticle::ParticleSystem * |
partsys, |
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osg::Node * |
node |
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) |
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inline |
unsigned int anonymous_namespace{scenemanager.cpp}::InitWorldSpaceParticlesVisitor::mMask |
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private |
The documentation for this class was generated from the following file: