OpenMW
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#include "difficultyscaling.hpp"
#include <components/settings/settings.hpp>
#include "../mwbase/world.hpp"
#include "../mwbase/environment.hpp"
#include "../mwworld/esmstore.hpp"
#include "actorutil.hpp"
Functions | |
float | scaleDamage (float damage, const MWWorld::Ptr &attacker, const MWWorld::Ptr &victim) |
Scales damage dealt to an actor based on difficulty setting. More... | |
float scaleDamage | ( | float | damage, |
const MWWorld::Ptr & | attacker, | ||
const MWWorld::Ptr & | victim | ||
) |
Scales damage dealt to an actor based on difficulty setting.