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engine.cpp File Reference
#include "engine.hpp"
#include <stdexcept>
#include <iomanip>
#include <boost/filesystem/fstream.hpp>
#include <osgViewer/ViewerEventHandlers>
#include <osgDB/ReadFile>
#include <osgDB/WriteFile>
#include <SDL.h>
#include <components/misc/rng.hpp>
#include <components/vfs/manager.hpp>
#include <components/vfs/registerarchives.hpp>
#include <components/sdlutil/sdlgraphicswindow.hpp>
#include <components/sdlutil/imagetosurface.hpp>
#include <components/resource/resourcesystem.hpp>
#include <components/resource/scenemanager.hpp>
#include <components/compiler/extensions0.hpp>
#include <components/files/configurationmanager.hpp>
#include <components/translation/translation.hpp>
#include <components/version/version.hpp>
#include "mwinput/inputmanagerimp.hpp"
#include "mwgui/windowmanagerimp.hpp"
#include "mwscript/scriptmanagerimp.hpp"
#include "mwscript/extensions.hpp"
#include "mwscript/interpretercontext.hpp"
#include "mwsound/soundmanagerimp.hpp"
#include "mwworld/class.hpp"
#include "mwworld/player.hpp"
#include "mwworld/worldimp.hpp"
#include "mwrender/vismask.hpp"
#include "mwclass/classes.hpp"
#include "mwdialogue/dialoguemanagerimp.hpp"
#include "mwdialogue/journalimp.hpp"
#include "mwdialogue/scripttest.hpp"
#include "mwmechanics/mechanicsmanagerimp.hpp"
#include "mwstate/statemanagerimp.hpp"
Include dependency graph for engine.cpp:

Classes

class  WriteScreenshotToFileOperation
 

Namespaces

 anonymous_namespace{engine.cpp}
 

Functions

void anonymous_namespace{engine.cpp}::checkSDLError (int ret)