1 #ifndef MWGUI_WINDOWMANAGERIMP_H
2 #define MWGUI_WINDOWMANAGERIMP_H
12 #include "../mwbase/windowmanager.hpp"
19 #include <MyGUI_KeyCode.h>
20 #include <MyGUI_Types.h>
87 class InventoryWindow;
89 class CharacterCreation;
92 class TextInputDialog;
94 class MessageBoxManager;
101 class SpellCreationDialog;
102 class EnchantingDialog;
103 class TrainingWindow;
105 class MerchantRepair;
109 class CompanionWindow;
123 const std::string& logpath,
const std::string& cacheDir,
bool consoleOnlyScripts,
124 Translation::Storage& translationDataStorage,
ToUTF8::FromType encoding,
bool exportFonts,
const std::map<std::string,std::string>& fallbackMap,
const std::string& versionDescription);
137 virtual void playVideo(
const std::string&
name,
bool allowSkipping);
195 virtual void setValue (
const std::string&
id,
const std::string& value);
196 virtual void setValue (
const std::string&
id,
int value);
238 virtual void setSelectedSpell(
const std::string& spellId,
int successChancePercent);
266 const std::vector<std::string>& buttons = std::vector<std::string>(),
bool block=
false);
270 virtual void onFrame (
float frameDuration);
331 virtual void clear();
355 virtual void fadeScreenIn(
const float time,
bool clearQueue);
357 virtual void fadeScreenOut(
const float time,
bool clearQueue);
359 virtual void fadeScreenTo(
const int percent,
const float time,
bool clearQueue);
375 virtual std::string
correctBookartPath(
const std::string& path,
int width,
int height);
513 void onRetrieveTag(
const MyGUI::UString& _tag, MyGUI::UString& _result);
521 void sizeVideo(
int screenWidth,
int screenHeight);
osgMyGUI::Platform * mGuiPlatform
Definition: windowmanagerimp.hpp:386
Definition: tradewindow.hpp:25
virtual void startRepairItem(MWWorld::Ptr item)
Definition: windowmanagerimp.cpp:1553
SoulgemDialog * mSoulgemDialog
Definition: windowmanagerimp.hpp:435
Definition: companionwindow.hpp:16
virtual void updateSkillArea()
update display of skills, factions, birth sign, reputation and bounty
Definition: windowmanagerimp.cpp:767
WindowManager()
Definition: windowmanager.hpp:97
Definition: inventorywindow.hpp:37
virtual void fadeScreenIn(const float time, bool clearQueue)
Fade the screen in, over time seconds.
Definition: windowmanagerimp.cpp:1863
Definition: spellcreationdialog.hpp:148
virtual void configureSkills(const SkillList &major, const SkillList &minor)
configure skill groups, each set contains the skill ID for that group.
Definition: windowmanagerimp.cpp:759
void message(CodeContainer &code, Literals &literals, const std::string &message, int buttons)
Definition: generator.cpp:537
virtual bool getSubtitlesEnabled()
Definition: windowmanagerimp.cpp:1489
osgViewer::Viewer * mViewer
Definition: windowmanagerimp.hpp:387
Definition: confirmationdialog.hpp:8
Definition: mainmenu.hpp:23
Wrapper class that constructs and provides access to the most commonly used resource subsystems...
Definition: resourcesystem.hpp:24
virtual void getMousePosition(int &x, int &y)
Definition: windowmanagerimp.cpp:1327
virtual GuiMode getMode() const
Definition: windowmanagerimp.cpp:1427
virtual void setPlayerClass(const ESM::Class &class_)
set current class of player
Definition: windowmanagerimp.cpp:754
std::vector< Layout * > mGarbageDialogs
Definition: windowmanagerimp.hpp:477
virtual void changeCell(const MWWorld::CellStore *cell)
change the active cell
Definition: windowmanagerimp.cpp:1014
Definition: mapwindow.hpp:39
Resource::ResourceSystem * mResourceSystem
Definition: windowmanagerimp.hpp:384
virtual void addCurrentModal(WindowModal *input)
Sets the current Modal.
Definition: windowmanagerimp.hpp:345
JailScreen * mJailScreen
Definition: windowmanagerimp.hpp:446
void updateMap()
Definition: windowmanagerimp.cpp:926
virtual void exitCurrentModal()
Send exit command to active Modal window **/.
Definition: windowmanagerimp.cpp:1819
ScreenFader * mScreenFader
Definition: windowmanagerimp.hpp:444
virtual void updateSpellWindow()
Definition: windowmanagerimp.cpp:1953
Definition: soulgemdialog.hpp:11
void onClipboardRequested(const std::string &_type, std::string &_data)
Definition: windowmanagerimp.cpp:1917
void onCursorChange(const std::string &name)
Definition: windowmanagerimp.cpp:1240
DialogueWindow * mDialogueWindow
Definition: windowmanagerimp.hpp:413
Definition: countdialog.hpp:13
virtual void changePointer(const std::string &name)
Definition: windowmanagerimp.cpp:1570
virtual bool containsMode(GuiMode mode) const
Definition: windowmanagerimp.cpp:1470
Definition: esmreader.hpp:21
virtual void staticMessageBox(const std::string &message)
Definition: windowmanagerimp.cpp:901
virtual void readRecord(ESM::ESMReader &reader, uint32_t type)
Definition: windowmanagerimp.cpp:1715
virtual Loading::Listener * getLoadingScreen()
Definition: windowmanagerimp.cpp:1618
virtual bool getFullHelp() const
Definition: windowmanagerimp.cpp:1096
virtual int countSavedGameRecords() const
Definition: windowmanagerimp.cpp:1736
virtual void openContainer(const MWWorld::Ptr &container, bool loot)
Definition: windowmanagerimp.cpp:1977
Definition: mapwindow.hpp:193
std::vector< GuiMode > mGuiModes
Definition: windowmanagerimp.hpp:473
virtual std::string getGameSettingString(const std::string &id, const std::string &default_)
Definition: windowmanagerimp.cpp:916
MainMenu * mMenu
Definition: windowmanagerimp.hpp:407
SettingsWindow * mSettingsWindow
Definition: windowmanagerimp.hpp:423
virtual void goToJail(int days)
Definition: windowmanagerimp.cpp:1273
virtual void activateQuickKey(int index)
Definition: windowmanagerimp.cpp:1484
bool mWerewolfOverlayEnabled
Definition: windowmanagerimp.hpp:457
virtual const Translation::Storage & getTranslationDataStorage() const
Definition: windowmanagerimp.cpp:1559
virtual void setWerewolfOverlay(bool set)
Definition: windowmanagerimp.cpp:1902
virtual void startSpellBuying(const MWWorld::Ptr &actor)
Definition: windowmanagerimp.cpp:1965
Definition: waitdialog.hpp:25
virtual void allowMouse()
Definition: windowmanagerimp.cpp:1459
Definition: sdlcursormanager.hpp:19
virtual MWGui::TradeWindow * getTradeWindow()
Definition: windowmanagerimp.cpp:1358
virtual void fadeScreenTo(const int percent, const float time, bool clearQueue)
Fade the screen to a specified percentage of black, over time seconds.
Definition: windowmanagerimp.cpp:1877
virtual MWGui::DialogueWindow * getDialogueWindow()
Definition: windowmanagerimp.cpp:1354
bool mHudEnabled
Definition: windowmanagerimp.hpp:458
Definition: bookwindow.hpp:12
virtual void startSelfEnchanting(MWWorld::Ptr soulgem)
Definition: windowmanagerimp.cpp:1536
virtual void setFocusObject(const MWWorld::Ptr &focus)
Definition: windowmanagerimp.cpp:1075
Definition: messagebox.hpp:20
virtual void executeInConsole(const std::string &path)
Definition: windowmanagerimp.cpp:1349
ScreenFader * mBlindnessFader
Definition: windowmanagerimp.hpp:442
MessageBoxManager * mMessageBoxManager
Definition: windowmanagerimp.hpp:410
virtual void setSneakVisibility(bool visible)
Definition: windowmanagerimp.cpp:1112
SkillList mPlayerMajorSkills
Definition: windowmanagerimp.hpp:469
virtual void setDrowningTimeLeft(float time, float maxTime)
Definition: windowmanagerimp.cpp:749
void onKeyFocusChanged(MyGUI::Widget *widget)
Definition: windowmanagerimp.cpp:1605
LoadingScreen * mLoadingScreen
Definition: windowmanagerimp.hpp:428
virtual bool getCursorVisible()
Should the cursor be visible?
Definition: windowmanagerimp.cpp:1628
void sizeVideo(int screenWidth, int screenHeight)
Definition: windowmanagerimp.cpp:1811
void onVideoKeyPressed(MyGUI::Widget *_sender, MyGUI::KeyCode _key, MyGUI::Char _char)
Definition: windowmanagerimp.cpp:1834
virtual void toggleDebugWindow()
Definition: windowmanagerimp.cpp:1933
virtual void cycleWeapon(bool next)
Cycle to next or previous weapon.
Definition: windowmanagerimp.cpp:1943
Definition: translation.hpp:9
std::pair< std::string, int > Faction
Definition: windowmanagerimp.hpp:119
virtual void setMinimapVisibility(bool visible)
sets the visibility of the hud minimap
Definition: windowmanagerimp.cpp:1064
void onSoulgemDialogButtonPressed(int button)
SkillList mPlayerMinorSkills
Definition: windowmanagerimp.hpp:469
Definition: windowmanager.hpp:71
Console * mConsole
Definition: windowmanagerimp.hpp:411
Definition: loadinglistener.hpp:8
std::map< MyGUI::Window *, std::string > mTrackedWindows
Definition: windowmanagerimp.hpp:393
bool mSubtitlesEnabled
Definition: windowmanagerimp.hpp:455
virtual void setFocusObjectScreenCoords(float min_x, float min_y, float max_x, float max_y)
Definition: windowmanagerimp.cpp:1086
virtual void wakeUpPlayer()
Definition: windowmanagerimp.cpp:1514
ScrollWindow * mScrollWindow
Definition: windowmanagerimp.hpp:417
ToolTips * mToolTips
Definition: windowmanagerimp.hpp:408
virtual void addVisitedLocation(const std::string &name, int x, int y)
Definition: windowmanagerimp.cpp:1519
Definition: draganddrop.hpp:17
HUD * mHud
Definition: windowmanagerimp.hpp:404
CountDialog * mCountDialog
Definition: windowmanagerimp.hpp:419
void setMenuTransparency(float value)
Definition: windowmanagerimp.cpp:2078
DebugWindow * mDebugWindow
Definition: windowmanagerimp.hpp:445
Definition: dialogue.hpp:97
virtual void updatePlayer()
Definition: windowmanagerimp.cpp:1583
void createCursors()
Definition: windowmanagerimp.cpp:2016
virtual bool isSavingAllowed() const
Does the current stack of GUI-windows permit saving?
Definition: windowmanagerimp.cpp:1744
void updateVisible()
Definition: windowmanagerimp.cpp:491
void trackWindow(Layout *layout, const std::string &name)
Definition: windowmanagerimp.cpp:1633
void cleanupGarbage()
Definition: windowmanagerimp.cpp:471
CharacterCreation * mCharGen
Definition: windowmanagerimp.hpp:450
virtual void disallowMouse()
Definition: windowmanagerimp.cpp:1454
std::map< std::string, std::string > mFallbackMap
Definition: windowmanagerimp.hpp:496
ContainerWindow * mContainerWindow
Definition: windowmanagerimp.hpp:414
std::string mVersionDescription
Definition: windowmanagerimp.hpp:500
std::set< std::pair< std::string, std::string > > CategorySettingVector
Definition: settings.hpp:11
virtual void windowResized(int x, int y)
Definition: windowmanagerimp.cpp:1186
std::vector< Faction > FactionList
Definition: windowmanagerimp.hpp:120
Definition: recharge.hpp:17
virtual bool textureExists(const std::string &path)
Definition: windowmanagerimp.cpp:2010
std::stack< WindowModal * > mCurrentModals
Definition: windowmanagerimp.hpp:399
virtual void update()
Definition: windowmanagerimp.cpp:484
Definition: statswindow.hpp:13
WaitDialog * mWaitDialog
Definition: windowmanagerimp.hpp:430
virtual void setActiveMap(int x, int y, bool interior)
set the indices of the map texture that should be used
Definition: windowmanagerimp.cpp:1048
Definition: levelupdialog.hpp:9
std::auto_ptr< Gui::FontLoader > mFontLoader
Definition: windowmanagerimp.hpp:389
Definition: trainingwindow.hpp:12
void onRetrieveTag(const MyGUI::UString &_tag, MyGUI::UString &_result)
Definition: windowmanagerimp.cpp:1128
EnchantingDialog * mEnchantingDialog
Definition: windowmanagerimp.hpp:432
Definition: esmwriter.hpp:17
std::map< int, MWMechanics::SkillValue > mPlayerSkillValues
Definition: windowmanagerimp.hpp:470
Definition: settingswindow.hpp:13
virtual std::string correctTexturePath(const std::string &path)
Definition: windowmanagerimp.cpp:2005
virtual void notifyInputActionBound()
Definition: windowmanagerimp.cpp:1464
virtual void setEnemy(const MWWorld::Ptr &enemy)
Definition: windowmanagerimp.cpp:1613
virtual void exitCurrentGuiMode()
Gracefully attempts to exit the topmost GUI mode.
Definition: windowmanagerimp.cpp:780
bool mConsoleOnlyScripts
Definition: windowmanagerimp.hpp:391
Definition: loadingscreen.hpp:30
MapWindow * mMap
Definition: windowmanagerimp.hpp:405
virtual void forceHide(MWGui::GuiWindow wnd)
Definition: windowmanagerimp.cpp:1403
Definition: esmstore.hpp:17
std::string mSelectedSpell
Definition: windowmanagerimp.hpp:397
virtual void unsetSelectedWeapon()
Definition: windowmanagerimp.cpp:1321
ConfirmationDialog * mConfirmationDialog
Definition: windowmanagerimp.hpp:424
virtual void setNewGame(bool newgame)
Definition: windowmanagerimp.cpp:379
Definition: alchemywindow.hpp:20
Interface for widnow manager (implemented in MWGui)
Definition: windowmanager.hpp:85
SpellBuyingWindow * mSpellBuyingWindow
Definition: windowmanagerimp.hpp:421
virtual void write(ESM::ESMWriter &writer, Loading::Listener &progress)
Definition: windowmanagerimp.cpp:1694
GuiWindow
Definition: mode.hpp:55
virtual void fadeScreenOut(const float time, bool clearQueue)
Fade the screen out to black, over time seconds.
Definition: windowmanagerimp.cpp:1870
Repair * mRepair
Definition: windowmanagerimp.hpp:436
virtual void showBook(const MWWorld::Ptr &item, bool showTakeButton)
Definition: windowmanagerimp.cpp:1983
const MWWorld::ESMStore * mStore
Definition: windowmanagerimp.hpp:383
virtual void setSelectedEnchantItem(const MWWorld::Ptr &item)
Definition: windowmanagerimp.cpp:1289
Local map rendering.
Definition: localmap.hpp:36
void writeFog(MWWorld::CellStore *cell)
Definition: windowmanagerimp.cpp:2098
virtual bool toggleFullHelp()
show extra info in item tooltips (owner, script)
Definition: windowmanagerimp.cpp:1091
virtual bool isGuiMode() const
Definition: windowmanagerimp.cpp:1415
void createTextures()
Definition: windowmanagerimp.cpp:2041
virtual void onFrame(float frameDuration)
Definition: windowmanagerimp.cpp:953
AlchemyWindow * mAlchemyWindow
Definition: windowmanagerimp.hpp:425
virtual int readPressedButton()
returns the index of the pressed button or -1 if no button was pressed (->MessageBoxmanager->Interact...
Definition: windowmanagerimp.cpp:911
Definition: charactercreation.hpp:37
QuickKeysMenu * mQuickKeysMenu
Definition: windowmanagerimp.hpp:427
virtual bool toggleFogOfWar()
Definition: windowmanagerimp.cpp:1069
virtual void useItem(const MWWorld::Ptr &item)
Make the player use an item, while updating GUI state accordingly.
Definition: windowmanagerimp.cpp:1360
virtual bool toggleGui()
Turn visibility of all GUI elements on or off (HUD and all windows, except the console) ...
Definition: windowmanagerimp.cpp:1494
virtual void startTravel(const MWWorld::Ptr &actor)
Definition: windowmanagerimp.cpp:1959
Definition: enchantingdialog.hpp:16
JournalWindow * mJournal
Definition: windowmanagerimp.hpp:412
virtual void cycleSpell(bool next)
Cycle to next or previous spell.
Definition: windowmanagerimp.cpp:1938
Mutable state of a cell.
Definition: cellstore.hpp:53
InventoryWindow * mInventoryWindow
Definition: windowmanagerimp.hpp:416
ScreenFader * mWerewolfFader
Definition: windowmanagerimp.hpp:441
virtual bool getRestEnabled()
Definition: windowmanagerimp.cpp:1501
virtual bool getWorldMouseOver()
Definition: windowmanagerimp.cpp:1344
virtual void removeCurrentModal(WindowModal *input)
Removes the top Modal.
Definition: windowmanagerimp.cpp:1825
ShowInDialogueMode
Definition: windowmanager.hpp:70
bool mHitFaderEnabled
Definition: windowmanagerimp.hpp:456
Translation::Storage & mTranslationDataStorage
Definition: windowmanagerimp.hpp:448
std::map< int, MWMechanics::AttributeValue > mPlayerAttributes
Definition: windowmanagerimp.hpp:468
int mShowOwned
Definition: windowmanagerimp.hpp:498
virtual std::string correctIconPath(const std::string &path)
Definition: windowmanagerimp.cpp:1995
SpellWindow * mSpellWindow
Definition: windowmanagerimp.hpp:426
virtual void startEnchanting(MWWorld::Ptr actor)
Definition: windowmanagerimp.cpp:1530
virtual bool isAllowed(GuiWindow wnd) const
Definition: windowmanagerimp.cpp:1366
virtual void activateHitOverlay(bool interrupt)
Definition: windowmanagerimp.cpp:1889
virtual void setSpellVisibility(bool visible)
Definition: windowmanagerimp.cpp:1106
FromType
Definition: to_utf8.hpp:11
ScreenFader * mHitFader
Definition: windowmanagerimp.hpp:443
virtual void startRepair(MWWorld::Ptr actor)
Definition: windowmanagerimp.cpp:1547
virtual MWGui::ConfirmationDialog * getConfirmationDialog()
Definition: windowmanagerimp.cpp:1357
GuiWindow mAllowed
Definition: windowmanagerimp.hpp:488
virtual void processChangedSettings(const Settings::CategorySettingVector &changed)
Definition: windowmanagerimp.cpp:1170
LevelupDialog * mLevelupDialog
Definition: windowmanagerimp.hpp:429
virtual bool isConsoleMode() const
Definition: windowmanagerimp.cpp:1420
virtual void playVideo(const std::string &name, bool allowSkipping)
Definition: windowmanagerimp.cpp:1751
DragAndDrop * mDragAndDrop
Definition: windowmanagerimp.hpp:415
virtual void startTraining(MWWorld::Ptr actor)
Definition: windowmanagerimp.cpp:1541
virtual SkillList getPlayerMajorSkills()
Definition: windowmanagerimp.cpp:1449
virtual void setValue(const std::string &id, const MWMechanics::AttributeValue &value)
Set value for the given ID.
Definition: windowmanagerimp.cpp:688
virtual void setDrowningBarVisibility(bool visible)
sets the visibility of the drowning bar
Definition: windowmanagerimp.cpp:1054
StatsWindow * mStatsWindow
Definition: windowmanagerimp.hpp:409
void removeCell(MWWorld::CellStore *cell)
Definition: windowmanagerimp.cpp:2093
std::string mPlayerRaceId
Definition: windowmanagerimp.hpp:467
virtual void pushGuiMode(GuiMode mode)
Definition: windowmanagerimp.cpp:1220
virtual MWGui::InventoryWindow * getInventoryWindow()
Definition: windowmanagerimp.cpp:1355
Definition: debugwindow.hpp:9
virtual void toggleVisible(GuiWindow wnd)
Definition: windowmanagerimp.cpp:1394
Definition: jailscreen.hpp:9
GuiWindow mForceHidden
Definition: windowmanagerimp.hpp:481
virtual void removeStaticMessageBox()
Definition: windowmanagerimp.cpp:906
Definition: spellwindow.hpp:14
bool mCrosshairEnabled
Definition: windowmanagerimp.hpp:454
virtual void showSoulgemDialog(MWWorld::Ptr item)
Definition: windowmanagerimp.cpp:1576
Definition: layout.hpp:13
virtual void showScroll(const MWWorld::Ptr &item, bool showTakeButton)
Definition: windowmanagerimp.cpp:1989
void initUI()
Definition: windowmanagerimp.cpp:277
SDLUtil::SDLCursorManager * mCursorManager
Definition: windowmanagerimp.hpp:475
virtual void setKeyFocusWidget(MyGUI::Widget *widget)
Warning: do not use MyGUI::InputManager::setKeyFocusWidget directly. Instead use this.
Definition: windowmanagerimp.cpp:1596
CustomMarkerCollection mCustomMarkers
Definition: windowmanagerimp.hpp:402
BookWindow * mBookWindow
Definition: windowmanagerimp.hpp:418
virtual std::map< int, MWMechanics::AttributeValue > getPlayerAttributeValues()
Definition: windowmanagerimp.cpp:1439
GuiMode
Definition: mode.hpp:6
virtual void setSelectedWeapon(const MWWorld::Ptr &item)
Definition: windowmanagerimp.cpp:1301
void setCursorVisible(bool visible)
Definition: windowmanagerimp.cpp:1123
GuiWindow mShown
Definition: windowmanagerimp.hpp:480
virtual void pinWindow(MWGui::GuiWindow window)
Definition: windowmanagerimp.cpp:1840
Definition: travelwindow.hpp:22
virtual void clear()
Clear all savegame-specific data.
Definition: windowmanagerimp.cpp:1662
virtual void enableRest()
Definition: windowmanagerimp.hpp:293
Definition: journalwindow.hpp:12
MyGUI::Widget * mInputBlocker
Definition: windowmanagerimp.hpp:452
virtual std::map< int, MWMechanics::SkillValue > getPlayerSkillValues()
Definition: windowmanagerimp.cpp:1434
virtual void startSpellMaking(MWWorld::Ptr actor)
Definition: windowmanagerimp.cpp:1524
virtual void setBlindness(const int percent)
Darken the screen to a specified percentage.
Definition: windowmanagerimp.cpp:1884
Definition: loadclas.hpp:18
virtual void disallowAll()
Disallow all inventory mode windows.
Definition: windowmanagerimp.cpp:1384
Recharge * mRecharge
Definition: windowmanagerimp.hpp:437
TradeWindow * mTradeWindow
Definition: windowmanagerimp.hpp:420
virtual std::string correctBookartPath(const std::string &path, int width, int height)
Definition: windowmanagerimp.cpp:2000
VideoWidget * mVideoWidget
Definition: windowmanagerimp.hpp:440
void onWindowChangeCoord(MyGUI::Window *_sender)
Definition: windowmanagerimp.cpp:1648
virtual void allow(GuiWindow wnd)
Allow one or more windows.
Definition: windowmanagerimp.cpp:1371
virtual void showCrosshair(bool show)
Definition: windowmanagerimp.cpp:1478
virtual bool getPlayerSleeping()
Definition: windowmanagerimp.cpp:1509
MerchantRepair * mMerchantRepair
Definition: windowmanagerimp.hpp:434
std::vector< int > SkillList
Definition: windowmanager.hpp:95
bool mRestAllowed
Definition: windowmanagerimp.hpp:490
virtual void removeGuiMode(GuiMode mode)
can be anywhere in the stack
Definition: windowmanagerimp.cpp:1256
virtual bool getJournalAllowed()
Definition: windowmanagerimp.hpp:296
std::string mPlayerName
Definition: windowmanagerimp.hpp:466
virtual void showCompanionWindow(MWWorld::Ptr actor)
Definition: windowmanagerimp.cpp:1564
bool mGuiEnabled
Definition: windowmanagerimp.hpp:459
virtual void unsetSelectedSpell()
Definition: windowmanagerimp.cpp:1309
MWRender::LocalMap * mLocalMapRender
Definition: windowmanagerimp.hpp:406
Definition: console.hpp:24
Pointer to a LiveCellRef.
Definition: ptr.hpp:19
TravelWindow * mTravelWindow
Definition: windowmanagerimp.hpp:422
virtual void setWeaponVisibility(bool visible)
Definition: windowmanagerimp.cpp:1101
virtual void messageBox(const std::string &message, enum MWGui::ShowInDialogueMode showInDialogueMode=MWGui::ShowInDialogueMode_IfPossible)
Definition: windowmanagerimp.cpp:892
Definition: screenfader.hpp:36
void renderWorldMap()
Definition: windowmanagerimp.cpp:374
MyGUI::ImageBox * mVideoBackground
Definition: windowmanagerimp.hpp:439
TrainingWindow * mTrainingWindow
Definition: windowmanagerimp.hpp:433
virtual void setHMSVisibility(bool visible)
sets the visibility of the hud health/magicka/stamina bars
Definition: windowmanagerimp.cpp:1059
MyGUI::Gui * mGui
Definition: windowmanagerimp.hpp:472
Definition: spellbuyingwindow.hpp:21
virtual void removeDialog(Layout *dialog)
Hides dialog and schedules dialog to be deleted.
Definition: windowmanagerimp.cpp:772
virtual void startRecharge(MWWorld::Ptr soulgem)
Definition: windowmanagerimp.cpp:1623
virtual void interactiveMessageBox(const std::string &message, const std::vector< std::string > &buttons=std::vector< std::string >(), bool block=false)
Definition: windowmanagerimp.cpp:867
CompanionWindow * mCompanionWindow
Definition: windowmanagerimp.hpp:438
void onClipboardChanged(const std::string &_type, const std::string &_data)
Definition: windowmanagerimp.cpp:1911
virtual void startTrade(const MWWorld::Ptr &actor)
Definition: windowmanagerimp.cpp:1971
virtual void setDragDrop(bool dragDrop)
Definition: windowmanagerimp.cpp:1117
virtual void popGuiMode()
Definition: windowmanagerimp.cpp:1245
virtual void unsetForceHide(MWGui::GuiWindow wnd)
Definition: windowmanagerimp.cpp:1409
KeyCode
Keyboard scan codes.
Definition: OISCompat.hpp:10
virtual void setConsoleSelectedObject(const MWWorld::Ptr &object)
Set value for the given ID.
Definition: windowmanagerimp.cpp:1948
void setStore(const MWWorld::ESMStore &store)
Set the ESMStore to use for retrieving of GUI-related strings.
Definition: windowmanagerimp.cpp:466
Definition: repair.hpp:14
virtual std::string getSelectedSpell()
Definition: windowmanagerimp.hpp:237
virtual SkillList getPlayerMinorSkills()
Definition: windowmanagerimp.cpp:1444
Definition: windowmanagerimp.hpp:116
virtual MWGui::CountDialog * getCountDialog()
Definition: windowmanagerimp.cpp:1356
bool mCursorVisible
Definition: windowmanagerimp.hpp:460
SpellCreationDialog * mSpellCreationDialog
Definition: windowmanagerimp.hpp:431
Definition: windowbase.hpp:41
const char * name
Definition: crashcatcher.cpp:59
Definition: container.hpp:31
virtual void setSelectedSpell(const std::string &spellId, int successChancePercent)
Definition: windowmanagerimp.cpp:1279
virtual ~WindowManager()
Definition: windowmanagerimp.cpp:402
Definition: merchantrepair.hpp:10