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labels.cpp File Reference
#include "labels.hpp"
#include <components/esm/loadbody.hpp>
#include <components/esm/loadcell.hpp>
#include <components/esm/loadcont.hpp>
#include <components/esm/loadcrea.hpp>
#include <components/esm/loadlevlist.hpp>
#include <components/esm/loadligh.hpp>
#include <components/esm/loadmgef.hpp>
#include <components/esm/loadnpc.hpp>
#include <components/esm/loadrace.hpp>
#include <components/esm/loadspel.hpp>
#include <components/esm/loadweap.hpp>
#include <components/esm/aipackage.hpp>
#include <boost/format.hpp>
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Functions

std::string bodyPartLabel (int idx)
 
std::string meshPartLabel (int idx)
 
std::string meshTypeLabel (int idx)
 
std::string clothingTypeLabel (int idx)
 
std::string armorTypeLabel (int idx)
 
std::string dialogTypeLabel (int idx)
 
std::string questStatusLabel (int idx)
 
std::string creatureTypeLabel (int idx)
 
std::string soundTypeLabel (int idx)
 
std::string weaponTypeLabel (int idx)
 
std::string aiTypeLabel (int type)
 
std::string magicEffectLabel (int idx)
 
std::string attributeLabel (int idx)
 
std::string spellTypeLabel (int idx)
 
std::string specializationLabel (int idx)
 
std::string skillLabel (int idx)
 
std::string apparatusTypeLabel (int idx)
 
std::string rangeTypeLabel (int idx)
 
std::string schoolLabel (int idx)
 
std::string enchantTypeLabel (int idx)
 
std::string ruleFunction (int idx)
 
std::string bodyPartFlags (int flags)
 
std::string cellFlags (int flags)
 
std::string containerFlags (int flags)
 
std::string creatureFlags (int flags)
 
std::string landFlags (int flags)
 
std::string itemListFlags (int flags)
 
std::string creatureListFlags (int flags)
 
std::string lightFlags (int flags)
 
std::string magicEffectFlags (int flags)
 
std::string npcFlags (int flags)
 
std::string raceFlags (int flags)
 
std::string spellFlags (int flags)
 
std::string weaponFlags (int flags)
 

Function Documentation

std::string aiTypeLabel ( int  type)

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std::string apparatusTypeLabel ( int  idx)

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std::string armorTypeLabel ( int  idx)

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std::string attributeLabel ( int  idx)

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std::string bodyPartFlags ( int  flags)

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std::string bodyPartLabel ( int  idx)

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std::string cellFlags ( int  flags)

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std::string clothingTypeLabel ( int  idx)

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std::string containerFlags ( int  flags)

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std::string creatureFlags ( int  flags)

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std::string creatureListFlags ( int  flags)

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std::string creatureTypeLabel ( int  idx)

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std::string dialogTypeLabel ( int  idx)

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std::string enchantTypeLabel ( int  idx)

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std::string itemListFlags ( int  flags)

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std::string landFlags ( int  flags)

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std::string lightFlags ( int  flags)

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std::string magicEffectFlags ( int  flags)

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std::string magicEffectLabel ( int  idx)

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std::string meshPartLabel ( int  idx)

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std::string meshTypeLabel ( int  idx)

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std::string npcFlags ( int  flags)

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std::string questStatusLabel ( int  idx)

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std::string raceFlags ( int  flags)

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std::string rangeTypeLabel ( int  idx)

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std::string ruleFunction ( int  idx)

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std::string schoolLabel ( int  idx)

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std::string skillLabel ( int  idx)

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std::string soundTypeLabel ( int  idx)

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std::string specializationLabel ( int  idx)

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std::string spellFlags ( int  flags)

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std::string spellTypeLabel ( int  idx)

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std::string weaponFlags ( int  flags)

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std::string weaponTypeLabel ( int  idx)

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