OpenMW
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#include "lightmanager.hpp"
#include <stdexcept>
#include <osg/NodeVisitor>
#include <osgUtil/CullVisitor>
#include <components/sceneutil/util.hpp>
#include <boost/functional/hash.hpp>
Classes | |
class | SceneUtil::LightStateAttribute |
class | SceneUtil::CollectLightCallback |
class | SceneUtil::LightManagerUpdateCallback |
Namespaces | |
SceneUtil | |
Functions | |
LightManager * | SceneUtil::findLightManager (const osg::NodePath &path) |
bool | SceneUtil::sortLights (const LightManager::LightSourceViewBound *left, const LightManager::LightSourceViewBound *right) |
Variables | |
static int | SceneUtil::sLightId = 0 |