OpenMW
|
#include "mechanicsmanagerimp.hpp"
#include <limits.h>
#include <components/misc/rng.hpp>
#include <components/esm/esmwriter.hpp>
#include <components/esm/stolenitems.hpp>
#include <components/sceneutil/positionattitudetransform.hpp>
#include "../mwworld/esmstore.hpp"
#include "../mwworld/inventorystore.hpp"
#include "../mwworld/class.hpp"
#include "../mwworld/player.hpp"
#include "../mwbase/environment.hpp"
#include "../mwbase/world.hpp"
#include "../mwbase/windowmanager.hpp"
#include "../mwbase/dialoguemanager.hpp"
#include "aicombat.hpp"
#include "aipursue.hpp"
#include "spellcasting.hpp"
#include "autocalcspell.hpp"
#include "npcstats.hpp"
#include "actorutil.hpp"
#include "combat.hpp"
Namespaces | |
anonymous_namespace{mechanicsmanagerimp.cpp} | |
MWMechanics | |
Game mechanics and NPC-AI. | |
Functions | |
float | anonymous_namespace{mechanicsmanagerimp.cpp}::getFightDispositionBias (float disposition) |
void | anonymous_namespace{mechanicsmanagerimp.cpp}::getPersuasionRatings (const MWMechanics::NpcStats &stats, float &rating1, float &rating2, float &rating3, bool player) |