OpenMW
|
#include <deque>
#include <components/esm/loadmgef.hpp>
#include "../mwworld/ptr.hpp"
#include "../mwrender/animation.hpp"
Go to the source code of this file.
Classes | |
class | MWMechanics::CharacterController |
struct | MWMechanics::CharacterController::AnimationQueueEntry |
Namespaces | |
MWWorld | |
World data. | |
MWRender | |
Rendering. | |
MWMechanics | |
Game mechanics and NPC-AI. | |
Functions | |
MWWorld::ContainerStoreIterator | MWMechanics::getActiveWeapon (CreatureStats &stats, MWWorld::InventoryStore &inv, WeaponType *weaptype) |