OpenMW
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#include "actor.hpp"
#include <BulletCollision/CollisionShapes/btCylinderShape.h>
#include <BulletCollision/CollisionShapes/btBoxShape.h>
#include <BulletCollision/CollisionDispatch/btCollisionWorld.h>
#include <components/sceneutil/positionattitudetransform.hpp>
#include <components/resource/bulletshape.hpp>
#include "../mwworld/class.hpp"
#include "convert.hpp"
#include "collisiontype.hpp"
Namespaces | |
MWPhysics | |