OpenMW
|
Functions | |
std::string | chooseBestAttack (const ESM::Weapon *weapon) |
osg::Vec3f | AimDirToMovingTarget (const MWWorld::Ptr &actor, const MWWorld::Ptr &target, const osg::Vec3f &vLastTargetPos, float duration, int weapType, float strength) |
osg::Vec3f anonymous_namespace{aicombat.cpp}::AimDirToMovingTarget | ( | const MWWorld::Ptr & | actor, |
const MWWorld::Ptr & | target, | ||
const osg::Vec3f & | vLastTargetPos, | ||
float | duration, | ||
int | weapType, | ||
float | strength | ||
) |
std::string anonymous_namespace{aicombat.cpp}::chooseBestAttack | ( | const ESM::Weapon * | weapon | ) |