OpenMW
|
Functions | |
void | wrap (float &rad) |
std::string | toString (int num) |
std::string | getBestAttack (const ESM::Weapon *weapon) |
MWMechanics::CharacterState | runStateToWalkState (MWMechanics::CharacterState state) |
float | getFallDamage (const MWWorld::Ptr &ptr, float fallHeight) |
std::string anonymous_namespace{character.cpp}::getBestAttack | ( | const ESM::Weapon * | weapon | ) |
float anonymous_namespace{character.cpp}::getFallDamage | ( | const MWWorld::Ptr & | ptr, |
float | fallHeight | ||
) |
MWMechanics::CharacterState anonymous_namespace{character.cpp}::runStateToWalkState | ( | MWMechanics::CharacterState | state | ) |
std::string anonymous_namespace{character.cpp}::toString | ( | int | num | ) |
void anonymous_namespace{character.cpp}::wrap | ( | float & | rad | ) |