Other player data.
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#include <importplayer.hpp>
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enum | PlayerFlags {
PlayerFlags_ViewSwitchDisabled = 0x1,
PlayerFlags_ControlsDisabled = 0x4,
PlayerFlags_Sleeping = 0x10,
PlayerFlags_Waiting = 0x40,
PlayerFlags_WeaponDrawn = 0x80,
PlayerFlags_SpellDrawn = 0x100,
PlayerFlags_InJail = 0x200,
PlayerFlags_JumpingDisabled = 0x1000,
PlayerFlags_LookingDisabled = 0x2000,
PlayerFlags_VanityModeDisabled = 0x4000,
PlayerFlags_WeaponDrawingDisabled = 0x8000,
PlayerFlags_SpellDrawingDisabled = 0x10000,
PlayerFlags_ThirdPerson = 0x20000,
PlayerFlags_TeleportingDisabled = 0x40000,
PlayerFlags_LevitationDisabled = 0x80000
} |
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Enumerator |
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PlayerFlags_ViewSwitchDisabled |
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PlayerFlags_ControlsDisabled |
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PlayerFlags_Sleeping |
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PlayerFlags_Waiting |
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PlayerFlags_WeaponDrawn |
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PlayerFlags_SpellDrawn |
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PlayerFlags_InJail |
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PlayerFlags_JumpingDisabled |
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PlayerFlags_LookingDisabled |
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PlayerFlags_VanityModeDisabled |
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PlayerFlags_WeaponDrawingDisabled |
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PlayerFlags_SpellDrawingDisabled |
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PlayerFlags_ThirdPerson |
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PlayerFlags_TeleportingDisabled |
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PlayerFlags_LevitationDisabled |
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AADT ESSImport::PCDT::mAADT |
std::string ESSImport::PCDT::mBirthsign |
int ESSImport::PCDT::mBounty |
ENAM ESSImport::PCDT::mENAM |
std::vector<FNAM> ESSImport::PCDT::mFactions |
bool ESSImport::PCDT::mHasAADT |
bool ESSImport::PCDT::mHasENAM |
bool ESSImport::PCDT::mHasMark |
std::vector<std::string> ESSImport::PCDT::mKnownDialogueTopics |
std::string ESSImport::PCDT::mMNAM |
PNAM ESSImport::PCDT::mPNAM |
The documentation for this struct was generated from the following files: