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Classes | Enumerations | Functions
ESSImport Namespace Reference

Classes

struct  MAPH
 
class  Converter
 
class  DefaultConverter
 Default converter: simply reads the record and writes it unmodified to the output. More...
 
class  ConvertNPC
 
class  ConvertCREA
 
class  ConvertGlobal
 
class  ConvertClass
 
class  ConvertBook
 
class  ConvertNPCC
 
class  ConvertREFR
 
class  ConvertPCDT
 
class  ConvertCNTC
 
class  ConvertCREC
 
class  ConvertFMAP
 
class  ConvertCell
 
class  ConvertKLST
 
class  ConvertFACT
 
class  ConvertSTLN
 Stolen items. More...
 
class  ConvertINFO
 
class  ConvertDIAL
 
class  ConvertQUES
 
class  ConvertJOUR
 
class  ConvertGAME
 
class  ConvertSCPT
 Running global script. More...
 
struct  ACDT
 Actor data, shared by (at least) REFR and CellRef. More...
 
struct  ACSC
 
struct  ANIS
 
struct  ActorData
 
struct  CellRef
 
struct  CNTC
 Changed container contents. More...
 
struct  CREC
 Creature changes. More...
 
struct  DIAL
 
struct  File
 
class  Importer
 
struct  Context
 
struct  GAME
 Weather data. More...
 
struct  INFO
 
struct  Inventory
 
struct  JOUR
 Journal. More...
 
struct  KLST
 Kill Stats. More...
 
struct  NPCC
 
struct  REFR
 Player-agnostic player data. More...
 
struct  PCDT
 Other player data. More...
 
struct  QUES
 
struct  SCPT
 
struct  SCRI
 Local variable assignments for a running script. More...
 

Enumerations

enum  ACDTFlags { TalkedToPlayer = 0x4, Attacked = 0x100, Unknown = 0x200 }
 
enum  ACSCFlags { Dead = 0x2 }
 

Functions

int translateDynamicIndex (int mwIndex)
 
void convertACDT (const ACDT &acdt, ESM::CreatureStats &cStats)
 
void convertACSC (const ACSC &acsc, ESM::CreatureStats &cStats)
 
void convertNpcData (const ActorData &actorData, ESM::NpcStats &npcStats)
 
void convertANIS (const ANIS &anis, ESM::AnimationState &state)
 
void convertCNTC (const CNTC &cntc, ESM::ContainerState &state)
 
void convertCREC (const CREC &crec, ESM::CreatureState &state)
 
void convertInventory (const Inventory &inventory, ESM::InventoryState &state)
 
void convertNPCC (const NPCC &npcc, ESM::NpcState &npcState)
 
void convertPCDT (const PCDT &pcdt, ESM::Player &out, std::vector< std::string > &outDialogueTopics, bool &firstPersonCam, bool &teleportingEnabled, bool &levitationEnabled, ESM::ControlsState &controls)
 
void convertSCPT (const SCPT &scpt, ESM::GlobalScript &out)
 
void convertSCRI (const SCRI &scri, ESM::Locals &locals)
 Convert script variable assignments. More...
 
void read (const std::string &filename, File &file)
 

Enumeration Type Documentation

Enumerator
TalkedToPlayer 
Attacked 
Unknown 
Enumerator
Dead 

Function Documentation

void ESSImport::convertACDT ( const ACDT &  acdt,
ESM::CreatureStats cStats 
)

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void ESSImport::convertACSC ( const ACSC &  acsc,
ESM::CreatureStats cStats 
)

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void ESSImport::convertANIS ( const ANIS &  anis,
ESM::AnimationState state 
)

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void ESSImport::convertCNTC ( const CNTC &  cntc,
ESM::ContainerState state 
)

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void ESSImport::convertCREC ( const CREC &  crec,
ESM::CreatureState state 
)

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void ESSImport::convertInventory ( const Inventory &  inventory,
ESM::InventoryState state 
)

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void ESSImport::convertNPCC ( const NPCC &  npcc,
ESM::NpcState npcState 
)

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void ESSImport::convertNpcData ( const ActorData &  actorData,
ESM::NpcStats npcStats 
)

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void ESSImport::convertPCDT ( const PCDT &  pcdt,
ESM::Player out,
std::vector< std::string > &  outDialogueTopics,
bool firstPersonCam,
bool teleportingEnabled,
bool levitationEnabled,
ESM::ControlsState controls 
)

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void ESSImport::convertSCPT ( const SCPT &  scpt,
ESM::GlobalScript out 
)

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void ESSImport::convertSCRI ( const SCRI &  scri,
ESM::Locals locals 
)

Convert script variable assignments.

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void ESSImport::read ( const std::string &  filename,
File &  file 
)

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int ESSImport::translateDynamicIndex ( int  mwIndex)

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