OpenMW
|
Classes | |
struct | MAPH |
class | Converter |
class | DefaultConverter |
Default converter: simply reads the record and writes it unmodified to the output. More... | |
class | ConvertNPC |
class | ConvertCREA |
class | ConvertGlobal |
class | ConvertClass |
class | ConvertBook |
class | ConvertNPCC |
class | ConvertREFR |
class | ConvertPCDT |
class | ConvertCNTC |
class | ConvertCREC |
class | ConvertFMAP |
class | ConvertCell |
class | ConvertKLST |
class | ConvertFACT |
class | ConvertSTLN |
Stolen items. More... | |
class | ConvertINFO |
class | ConvertDIAL |
class | ConvertQUES |
class | ConvertJOUR |
class | ConvertGAME |
class | ConvertSCPT |
Running global script. More... | |
struct | ACDT |
Actor data, shared by (at least) REFR and CellRef. More... | |
struct | ACSC |
struct | ANIS |
struct | ActorData |
struct | CellRef |
struct | CNTC |
Changed container contents. More... | |
struct | CREC |
Creature changes. More... | |
struct | DIAL |
struct | File |
class | Importer |
struct | Context |
struct | GAME |
Weather data. More... | |
struct | INFO |
struct | Inventory |
struct | JOUR |
Journal. More... | |
struct | KLST |
Kill Stats. More... | |
struct | NPCC |
struct | REFR |
Player-agnostic player data. More... | |
struct | PCDT |
Other player data. More... | |
struct | QUES |
struct | SCPT |
struct | SCRI |
Local variable assignments for a running script. More... | |
Enumerations | |
enum | ACDTFlags { TalkedToPlayer = 0x4, Attacked = 0x100, Unknown = 0x200 } |
enum | ACSCFlags { Dead = 0x2 } |
Functions | |
int | translateDynamicIndex (int mwIndex) |
void | convertACDT (const ACDT &acdt, ESM::CreatureStats &cStats) |
void | convertACSC (const ACSC &acsc, ESM::CreatureStats &cStats) |
void | convertNpcData (const ActorData &actorData, ESM::NpcStats &npcStats) |
void | convertANIS (const ANIS &anis, ESM::AnimationState &state) |
void | convertCNTC (const CNTC &cntc, ESM::ContainerState &state) |
void | convertCREC (const CREC &crec, ESM::CreatureState &state) |
void | convertInventory (const Inventory &inventory, ESM::InventoryState &state) |
void | convertNPCC (const NPCC &npcc, ESM::NpcState &npcState) |
void | convertPCDT (const PCDT &pcdt, ESM::Player &out, std::vector< std::string > &outDialogueTopics, bool &firstPersonCam, bool &teleportingEnabled, bool &levitationEnabled, ESM::ControlsState &controls) |
void | convertSCPT (const SCPT &scpt, ESM::GlobalScript &out) |
void | convertSCRI (const SCRI &scri, ESM::Locals &locals) |
Convert script variable assignments. More... | |
void | read (const std::string &filename, File &file) |
enum ESSImport::ACDTFlags |
enum ESSImport::ACSCFlags |
void ESSImport::convertACDT | ( | const ACDT & | acdt, |
ESM::CreatureStats & | cStats | ||
) |
void ESSImport::convertACSC | ( | const ACSC & | acsc, |
ESM::CreatureStats & | cStats | ||
) |
void ESSImport::convertANIS | ( | const ANIS & | anis, |
ESM::AnimationState & | state | ||
) |
void ESSImport::convertCNTC | ( | const CNTC & | cntc, |
ESM::ContainerState & | state | ||
) |
void ESSImport::convertCREC | ( | const CREC & | crec, |
ESM::CreatureState & | state | ||
) |
void ESSImport::convertInventory | ( | const Inventory & | inventory, |
ESM::InventoryState & | state | ||
) |
void ESSImport::convertNPCC | ( | const NPCC & | npcc, |
ESM::NpcState & | npcState | ||
) |
void ESSImport::convertNpcData | ( | const ActorData & | actorData, |
ESM::NpcStats & | npcStats | ||
) |
void ESSImport::convertPCDT | ( | const PCDT & | pcdt, |
ESM::Player & | out, | ||
std::vector< std::string > & | outDialogueTopics, | ||
bool & | firstPersonCam, | ||
bool & | teleportingEnabled, | ||
bool & | levitationEnabled, | ||
ESM::ControlsState & | controls | ||
) |
void ESSImport::convertSCPT | ( | const SCPT & | scpt, |
ESM::GlobalScript & | out | ||
) |
void ESSImport::convertSCRI | ( | const SCRI & | scri, |
ESM::Locals & | locals | ||
) |
Convert script variable assignments.
void ESSImport::read | ( | const std::string & | filename, |
File & | file | ||
) |