#include <summoning.hpp>
MWMechanics::UpdateSummonedCreatures::UpdateSummonedCreatures |
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const MWWorld::Ptr & |
actor | ) |
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MWMechanics::UpdateSummonedCreatures::~UpdateSummonedCreatures |
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virtual |
void MWMechanics::UpdateSummonedCreatures::process |
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To call after all effect sources have been visited.
void MWMechanics::UpdateSummonedCreatures::visit |
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MWMechanics::EffectKey |
key, |
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const std::string & |
sourceName, |
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const std::string & |
sourceId, |
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int |
casterActorId, |
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float |
magnitude, |
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float |
remainingTime = -1 , |
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float |
totalTime = -1 |
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) |
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virtual |
std::set<std::pair<int, std::string> > MWMechanics::UpdateSummonedCreatures::mActiveEffects |
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private |
The documentation for this struct was generated from the following files:
- /home/travis/build/OpenMW/openmw/apps/openmw/mwmechanics/summoning.hpp
- /home/travis/build/OpenMW/openmw/apps/openmw/mwmechanics/summoning.cpp