OpenMW
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Holds an animation priority value for each BoneGroup. More...
#include <animation.hpp>
Public Member Functions | |
AnimPriority (int priority) | |
Convenience constructor, initialises all priorities to the same value. More... | |
bool | operator== (const AnimPriority &other) const |
int & | operator[] (BoneGroup n) |
const int & | operator[] (BoneGroup n) const |
bool | contains (int priority) const |
Public Attributes | |
int | mPriority [sNumBlendMasks] |
Holds an animation priority value for each BoneGroup.
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inline |
Convenience constructor, initialises all priorities to the same value.
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inline |
int MWRender::Animation::AnimPriority::mPriority[sNumBlendMasks] |