#include <sky.hpp>
osg::Vec4f MWRender::WeatherResult::mAmbientColor |
std::string MWRender::WeatherResult::mAmbientLoopSoundID |
float MWRender::WeatherResult::mAmbientSoundVolume |
float MWRender::WeatherResult::mCloudBlendFactor |
float MWRender::WeatherResult::mCloudSpeed |
std::string MWRender::WeatherResult::mCloudTexture |
float MWRender::WeatherResult::mEffectFade |
osg::Vec4f MWRender::WeatherResult::mFogColor |
float MWRender::WeatherResult::mFogDepth |
float MWRender::WeatherResult::mGlareView |
bool MWRender::WeatherResult::mIsStorm |
std::string MWRender::WeatherResult::mNextCloudTexture |
bool MWRender::WeatherResult::mNight |
float MWRender::WeatherResult::mNightFade |
std::string MWRender::WeatherResult::mParticleEffect |
std::string MWRender::WeatherResult::mRainEffect |
float MWRender::WeatherResult::mRainFrequency |
float MWRender::WeatherResult::mRainSpeed |
osg::Vec4f MWRender::WeatherResult::mSkyColor |
osg::Vec4f MWRender::WeatherResult::mSunColor |
osg::Vec4f MWRender::WeatherResult::mSunDiscColor |
float MWRender::WeatherResult::mWindSpeed |
The documentation for this struct was generated from the following file:
- /home/travis/build/OpenMW/openmw/apps/openmw/mwrender/sky.hpp