OpenMW
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#include "terraingrid.hpp"
#include <memory>
#include <osg/Material>
#include <OpenThreads/ScopedLock>
#include <components/resource/resourcesystem.hpp>
#include <components/resource/imagemanager.hpp>
#include <components/resource/scenemanager.hpp>
#include <components/sceneutil/lightmanager.hpp>
#include <components/sceneutil/positionattitudetransform.hpp>
#include <components/sceneutil/unrefqueue.hpp>
#include <components/esm/loadland.hpp>
#include <osg/Geometry>
#include <osg/KdTree>
#include <osgFX/Effect>
#include <osgUtil/IncrementalCompileOperation>
#include "material.hpp"
#include "storage.hpp"
Classes | |
class | anonymous_namespace{terraingrid.cpp}::StaticBoundingBoxCallback |
Namespaces | |
anonymous_namespace{terraingrid.cpp} | |
Terrain | |