OpenMW
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#include <iostream>
#include <components/sceneutil/positionattitudetransform.hpp>
#include <components/esm/loadcell.hpp>
#include <components/compiler/extensions.hpp>
#include <components/compiler/opcodes.hpp>
#include <components/interpreter/interpreter.hpp>
#include <components/interpreter/runtime.hpp>
#include <components/interpreter/opcodes.hpp>
#include "../mwbase/environment.hpp"
#include "../mwbase/world.hpp"
#include "../mwworld/cellstore.hpp"
#include "../mwworld/class.hpp"
#include "../mwworld/manualref.hpp"
#include "../mwworld/player.hpp"
#include "../mwworld/esmstore.hpp"
#include "../mwmechanics/actorutil.hpp"
#include "interpretercontext.hpp"
#include "ref.hpp"
Namespaces | |
MWScript | |
MW-specific script extensions and integration of the script system into OpenMW. | |
MWScript::Transformation | |
stats-related script functionality (creatures and NPCs) | |
Functions | |
void | MWScript::Transformation::installOpcodes (Interpreter::Interpreter &interpreter) |