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animation.hpp File Reference
#include "../mwworld/ptr.hpp"
#include <components/sceneutil/controller.hpp>
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Classes

class  MWRender::EffectAnimationTime
 
class  MWRender::PartHolder
 Detaches the node from its parent when the object goes out of scope. More...
 
class  MWRender::Animation
 
struct  MWRender::Animation::AnimPriority
 Holds an animation priority value for each BoneGroup. More...
 
class  MWRender::Animation::TextKeyListener
 
class  MWRender::Animation::AnimationTime
 
class  MWRender::Animation::NullAnimationTime
 
struct  MWRender::Animation::AnimState
 
struct  MWRender::Animation::EffectParams
 
class  MWRender::ObjectAnimation
 

Namespaces

 ESM
 ESM/ESP records.
 
 Resource
 
 NifOsg
 
 SceneUtil
 
 MWRender
 Rendering.
 

Typedefs

typedef boost::shared_ptr
< PartHolder > 
MWRender::PartHolderPtr