#include <converter.hpp>
- Note
- The load method of ESM records accept the deleted flag as a parameter. I don't know can the DELE sub-record appear in saved games, so the deleted flag will be ignored.
Reimplemented from ESSImport::Converter.
Called after the input file has been read in completely, which may be necessary if the conversion process relies on information in other records
Reimplemented from ESSImport::Converter.
std::map<std::string, int> ESSImport::ConvertKLST::mKillCounter |
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private |
The documentation for this class was generated from the following file: