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Public Member Functions | Static Public Member Functions | Private Member Functions | List of all members
MWClass::Lockpick Class Reference

#include <lockpick.hpp>

Inheritance diagram for MWClass::Lockpick:
Collaboration diagram for MWClass::Lockpick:

Public Member Functions

virtual void insertObjectRendering (const MWWorld::Ptr &ptr, const std::string &model, MWRender::RenderingInterface &renderingInterface) const
 Add reference into a cell for rendering. More...
 
virtual void insertObject (const MWWorld::Ptr &ptr, const std::string &model, MWPhysics::PhysicsSystem &physics) const
 Add reference into a cell for rendering (default implementation: don't render anything). More...
 
virtual std::string getName (const MWWorld::ConstPtr &ptr) const
 
virtual boost::shared_ptr
< MWWorld::Action
activate (const MWWorld::Ptr &ptr, const MWWorld::Ptr &actor) const
 Generate action for activation. More...
 
virtual bool hasToolTip (const MWWorld::ConstPtr &ptr) const
 
virtual MWGui::ToolTipInfo getToolTipInfo (const MWWorld::ConstPtr &ptr, int count) const
 
virtual std::string getScript (const MWWorld::ConstPtr &ptr) const
 Return name of the script attached to ptr. More...
 
virtual std::pair< std::vector
< int >, bool
getEquipmentSlots (const MWWorld::ConstPtr &ptr) const
 
virtual int getValue (const MWWorld::ConstPtr &ptr) const
 Return trade value of the object. Throws an exception, if the object can't be traded. More...
 
virtual std::string getUpSoundId (const MWWorld::ConstPtr &ptr) const
 Return the pick up sound Id. More...
 
virtual std::string getDownSoundId (const MWWorld::ConstPtr &ptr) const
 Return the put down sound Id. More...
 
virtual std::string getInventoryIcon (const MWWorld::ConstPtr &ptr) const
 Return name of inventory icon. More...
 
virtual boost::shared_ptr
< MWWorld::Action
use (const MWWorld::Ptr &ptr) const
 Generate action for using via inventory menu. More...
 
virtual std::string getModel (const MWWorld::ConstPtr &ptr) const
 
virtual bool canSell (const MWWorld::ConstPtr &item, int npcServices) const
 Determine whether or not item can be sold to an npc with the given npcServices. More...
 
virtual float getWeight (const MWWorld::ConstPtr &ptr) const
 
virtual int getItemMaxHealth (const MWWorld::ConstPtr &ptr) const
 Return item max health or throw an exception, if class does not have item health. More...
 
virtual bool hasItemHealth (const MWWorld::ConstPtr &ptr) const
 
- Public Member Functions inherited from MWWorld::Class
virtual ~Class ()
 
const std::string & getTypeName () const
 
virtual void adjustPosition (const MWWorld::Ptr &ptr, bool force) const
 
virtual
MWMechanics::CreatureStats
getCreatureStats (const Ptr &ptr) const
 
virtual bool showsInInventory (const ConstPtr &ptr) const
 
virtual MWMechanics::NpcStatsgetNpcStats (const Ptr &ptr) const
 
virtual int getItemHealth (const ConstPtr &ptr) const
 Return current item health or throw an exception if class does not have item health. More...
 
virtual void hit (const Ptr &ptr, float attackStrength, int type=-1) const
 
virtual void onHit (const MWWorld::Ptr &ptr, float damage, bool ishealth, const MWWorld::Ptr &object, const MWWorld::Ptr &attacker, const osg::Vec3f &hitPosition, bool successful) const
 
virtual void block (const Ptr &ptr) const
 
virtual bool canBeActivated (const Ptr &ptr) const
 
virtual ContainerStoregetContainerStore (const Ptr &ptr) const
 
virtual InventoryStoregetInventoryStore (const Ptr &ptr) const
 
virtual bool hasInventoryStore (const Ptr &ptr) const
 Does this object have an inventory store, i.e. equipment slots? (default implementation: false) More...
 
virtual void lock (const Ptr &ptr, int lockLevel) const
 Lock object (default implementation: throw an exception) More...
 
virtual void unlock (const Ptr &ptr) const
 Unlock object (default implementation: throw an exception) More...
 
virtual bool canLock (const ConstPtr &ptr) const
 
virtual void setRemainingUsageTime (const Ptr &ptr, float duration) const
 
virtual float getRemainingUsageTime (const ConstPtr &ptr) const
 
virtual float getSpeed (const Ptr &ptr) const
 Return movement speed. More...
 
virtual float getJump (const MWWorld::Ptr &ptr) const
 Return jump velocity (not accounting for movement) More...
 
virtual MWMechanics::MovementgetMovementSettings (const Ptr &ptr) const
 Return desired movement. More...
 
virtual osg::Vec3f getRotationVector (const Ptr &ptr) const
 Return desired rotations, as euler angles. More...
 
virtual int getEquipmentSkill (const ConstPtr &ptr) const
 
virtual float getCapacity (const MWWorld::Ptr &ptr) const
 
virtual float getEncumbrance (const MWWorld::Ptr &ptr) const
 
virtual float getNormalizedEncumbrance (const MWWorld::Ptr &ptr) const
 Returns encumbrance re-scaled to capacity. More...
 
virtual bool apply (const MWWorld::Ptr &ptr, const std::string &id, const MWWorld::Ptr &actor) const
 
virtual void skillUsageSucceeded (const MWWorld::Ptr &ptr, int skill, int usageType, float extraFactor=1.f) const
 
virtual bool isEssential (const MWWorld::ConstPtr &ptr) const
 
virtual std::string getSoundIdFromSndGen (const Ptr &ptr, const std::string &type) const
 Returns the sound ID for ptr of the given soundgen type. More...
 
virtual float getArmorRating (const MWWorld::Ptr &ptr) const
 
virtual std::string getEnchantment (const MWWorld::ConstPtr &ptr) const
 
virtual int getEnchantmentPoints (const MWWorld::ConstPtr &ptr) const
 
virtual void adjustScale (const MWWorld::ConstPtr &ptr, osg::Vec3f &scale, bool rendering) const
 
virtual int getServices (const MWWorld::ConstPtr &actor) const
 
virtual void getModelsToPreload (const MWWorld::Ptr &ptr, std::vector< std::string > &models) const
 Get a list of models to preload that this object may use (directly or indirectly). default implementation: list getModel(). More...
 
virtual std::string applyEnchantment (const MWWorld::ConstPtr &ptr, const std::string &enchId, int enchCharge, const std::string &newName) const
 Creates a new record using ptr as template, with the given name and the given enchantment applied to it. More...
 
virtual std::pair< int,
std::string > 
canBeEquipped (const MWWorld::ConstPtr &ptr, const MWWorld::Ptr &npc) const
 
virtual bool isPersistent (const MWWorld::ConstPtr &ptr) const
 
virtual bool isKey (const MWWorld::ConstPtr &ptr) const
 
virtual bool isGold (const MWWorld::ConstPtr &ptr) const
 
virtual bool allowTelekinesis (const MWWorld::ConstPtr &ptr) const
 Return whether this class of object can be activated with telekinesis. More...
 
virtual int getBloodTexture (const MWWorld::ConstPtr &ptr) const
 Get a blood texture suitable for ptr (see Blood Texture 0-2 in Morrowind.ini) More...
 
virtual Ptr copyToCell (const ConstPtr &ptr, CellStore &cell, int count) const
 
virtual Ptr copyToCell (const ConstPtr &ptr, CellStore &cell, const ESM::Position &pos, int count) const
 
virtual bool isActor () const
 
virtual bool isNpc () const
 
virtual bool isBipedal (const MWWorld::ConstPtr &ptr) const
 
virtual bool canFly (const MWWorld::ConstPtr &ptr) const
 
virtual bool canSwim (const MWWorld::ConstPtr &ptr) const
 
virtual bool canWalk (const MWWorld::ConstPtr &ptr) const
 
bool isPureWaterCreature (const MWWorld::Ptr &ptr) const
 
bool isPureFlyingCreature (const MWWorld::Ptr &ptr) const
 
bool isPureLandCreature (const MWWorld::Ptr &ptr) const
 
bool isMobile (const MWWorld::Ptr &ptr) const
 
virtual int getSkill (const MWWorld::Ptr &ptr, int skill) const
 
virtual void readAdditionalState (const MWWorld::Ptr &ptr, const ESM::ObjectState &state) const
 Read additional state from state into ptr. More...
 
virtual void writeAdditionalState (const MWWorld::ConstPtr &ptr, ESM::ObjectState &state) const
 Write additional state from ptr into state. More...
 
virtual int getBaseGold (const MWWorld::ConstPtr &ptr) const
 
virtual bool isClass (const MWWorld::ConstPtr &ptr, const std::string &className) const
 
virtual int getDoorState (const MWWorld::ConstPtr &ptr) const
 0 = nothing, 1 = opening, 2 = closing More...
 
virtual void setDoorState (const MWWorld::Ptr &ptr, int state) const
 This does not actually cause the door to move. Use World::activateDoor instead. More...
 
virtual void respawn (const MWWorld::Ptr &ptr) const
 
virtual void restock (const MWWorld::Ptr &ptr) const
 
virtual std::string getSound (const MWWorld::ConstPtr &ptr) const
 Returns sound id. More...
 
virtual int getBaseFightRating (const MWWorld::ConstPtr &ptr) const
 
virtual std::string getPrimaryFaction (const MWWorld::ConstPtr &ptr) const
 
virtual int getPrimaryFactionRank (const MWWorld::ConstPtr &ptr) const
 
virtual int getEffectiveArmorRating (const MWWorld::ConstPtr &armor, const MWWorld::Ptr &actor) const
 Get the effective armor rating, factoring in the actor's skills, for the given armor. More...
 

Static Public Member Functions

static void registerSelf ()
 
- Static Public Member Functions inherited from MWWorld::Class
static const Classget (const std::string &key)
 If there is no class for this key, an exception is thrown. More...
 
static void registerClass (const std::string &key, boost::shared_ptr< Class > instance)
 

Private Member Functions

virtual MWWorld::Ptr copyToCellImpl (const MWWorld::ConstPtr &ptr, MWWorld::CellStore &cell) const
 

Additional Inherited Members

- Protected Member Functions inherited from MWWorld::Class
 Class ()
 
boost::shared_ptr< ActiondefaultItemActivate (const Ptr &ptr, const Ptr &actor) const
 Generate default action for activating inventory items. More...
 

Member Function Documentation

boost::shared_ptr< MWWorld::Action > MWClass::Lockpick::activate ( const MWWorld::Ptr ptr,
const MWWorld::Ptr actor 
) const
virtual

Generate action for activation.

Reimplemented from MWWorld::Class.

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bool MWClass::Lockpick::canSell ( const MWWorld::ConstPtr item,
int  npcServices 
) const
virtual

Determine whether or not item can be sold to an npc with the given npcServices.

Parameters
renderingIndicates if the scale to adjust is for the rendering mesh, or for the collision mesh

Reimplemented from MWWorld::Class.

MWWorld::Ptr MWClass::Lockpick::copyToCellImpl ( const MWWorld::ConstPtr ptr,
MWWorld::CellStore cell 
) const
privatevirtual

Reimplemented from MWWorld::Class.

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std::string MWClass::Lockpick::getDownSoundId ( const MWWorld::ConstPtr ptr) const
virtual

Return the put down sound Id.

Reimplemented from MWWorld::Class.

std::pair< std::vector< int >, bool > MWClass::Lockpick::getEquipmentSlots ( const MWWorld::ConstPtr ptr) const
virtual
Returns
first: Return IDs of the slot this object can be equipped in; second: can object stay stacked when equipped?

Reimplemented from MWWorld::Class.

std::string MWClass::Lockpick::getInventoryIcon ( const MWWorld::ConstPtr ptr) const
virtual

Return name of inventory icon.

Reimplemented from MWWorld::Class.

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int MWClass::Lockpick::getItemMaxHealth ( const MWWorld::ConstPtr ptr) const
virtual

Return item max health or throw an exception, if class does not have item health.

Reimplemented from MWWorld::Class.

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std::string MWClass::Lockpick::getModel ( const MWWorld::ConstPtr ptr) const
virtual

Reimplemented from MWWorld::Class.

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std::string MWClass::Lockpick::getName ( const MWWorld::ConstPtr ptr) const
virtual
Returns
name (the one that is to be presented to the user; not the internal one); can return an empty string.

Implements MWWorld::Class.

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std::string MWClass::Lockpick::getScript ( const MWWorld::ConstPtr ptr) const
virtual

Return name of the script attached to ptr.

Reimplemented from MWWorld::Class.

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MWGui::ToolTipInfo MWClass::Lockpick::getToolTipInfo ( const MWWorld::ConstPtr ptr,
int  count 
) const
virtual
Returns
the content of the tool tip to be displayed. raises exception if the object has no tooltip.

Reimplemented from MWWorld::Class.

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std::string MWClass::Lockpick::getUpSoundId ( const MWWorld::ConstPtr ptr) const
virtual

Return the pick up sound Id.

Reimplemented from MWWorld::Class.

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int MWClass::Lockpick::getValue ( const MWWorld::ConstPtr ptr) const
virtual

Return trade value of the object. Throws an exception, if the object can't be traded.

Reimplemented from MWWorld::Class.

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float MWClass::Lockpick::getWeight ( const MWWorld::ConstPtr ptr) const
virtual

Reimplemented from MWWorld::Class.

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virtual bool MWClass::Lockpick::hasItemHealth ( const MWWorld::ConstPtr ptr) const
inlinevirtual
Returns
Item health data available? (default implementation: false)

Reimplemented from MWWorld::Class.

bool MWClass::Lockpick::hasToolTip ( const MWWorld::ConstPtr ptr) const
virtual
Returns
true if this object has a tooltip when focused (default implementation: false)

Reimplemented from MWWorld::Class.

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void MWClass::Lockpick::insertObject ( const MWWorld::Ptr ptr,
const std::string &  mesh,
MWPhysics::PhysicsSystem physics 
) const
virtual

Add reference into a cell for rendering (default implementation: don't render anything).

Reimplemented from MWWorld::Class.

void MWClass::Lockpick::insertObjectRendering ( const MWWorld::Ptr ptr,
const std::string &  model,
MWRender::RenderingInterface renderingInterface 
) const
virtual

Add reference into a cell for rendering.

Reimplemented from MWWorld::Class.

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void MWClass::Lockpick::registerSelf ( )
static

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boost::shared_ptr< MWWorld::Action > MWClass::Lockpick::use ( const MWWorld::Ptr ptr) const
virtual

Generate action for using via inventory menu.

Reimplemented from MWWorld::Class.

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The documentation for this class was generated from the following files: