void MWPhysics::Object::animateCollisionShapes |
( |
btCollisionWorld * |
collisionWorld | ) |
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inline |
btCollisionObject* MWPhysics::Object::getCollisionObject |
( |
| ) |
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inline |
const btCollisionObject* MWPhysics::Object::getCollisionObject |
( |
| ) |
const |
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inline |
bool MWPhysics::Object::isAnimated |
( |
| ) |
const |
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inline |
bool MWPhysics::Object::isSolid |
( |
| ) |
const |
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inline |
Return solid flag. Not used by the object itself, true by default.
void MWPhysics::Object::setOrigin |
( |
const btVector3 & |
vec | ) |
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inline |
void MWPhysics::Object::setRotation |
( |
const btQuaternion & |
quat | ) |
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inline |
void MWPhysics::Object::setScale |
( |
float |
scale | ) |
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inline |
void MWPhysics::Object::setSolid |
( |
bool |
solid | ) |
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inline |
std::auto_ptr<btCollisionObject> MWPhysics::Object::mCollisionObject |
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private |
std::map<int, osg::NodePath> MWPhysics::Object::mRecIndexToNodePath |
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private |
bool MWPhysics::Object::mSolid |
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private |
The documentation for this class was generated from the following file: