CharacterPreview(osg::Group *parent, Resource::ResourceSystem *resourceSystem, MWWorld::Ptr character, int sizeX, int sizeY, const osg::Vec3f &position, const osg::Vec3f &lookAt) | MWRender::CharacterPreview | |
getSlotSelected(int posX, int posY) | MWRender::InventoryPreview | |
getTexture() | MWRender::CharacterPreview | |
getTextureHeight() const | MWRender::CharacterPreview | |
getTextureWidth() const | MWRender::CharacterPreview | |
InventoryPreview(osg::Group *parent, Resource::ResourceSystem *resourceSystem, MWWorld::Ptr character) | MWRender::InventoryPreview | |
mAnimation | MWRender::CharacterPreview | protected |
mCamera | MWRender::CharacterPreview | protected |
mCharacter | MWRender::CharacterPreview | protected |
mCurrentAnimGroup | MWRender::CharacterPreview | protected |
mDrawOnceCallback | MWRender::CharacterPreview | protected |
mLookAt | MWRender::CharacterPreview | protected |
mNode | MWRender::CharacterPreview | protected |
mParent | MWRender::CharacterPreview | protected |
mPosition | MWRender::CharacterPreview | protected |
mResourceSystem | MWRender::CharacterPreview | protected |
mSizeX | MWRender::CharacterPreview | protected |
mSizeY | MWRender::CharacterPreview | protected |
mTexture | MWRender::CharacterPreview | protected |
onSetup() | MWRender::InventoryPreview | protectedvirtual |
rebuild() | MWRender::CharacterPreview | |
redraw() | MWRender::CharacterPreview | |
renderHeadOnly() | MWRender::CharacterPreview | inlineprotectedvirtual |
setViewport(int sizeX, int sizeY) | MWRender::InventoryPreview | |
update() | MWRender::InventoryPreview | |
updatePtr(const MWWorld::Ptr &ptr) | MWRender::InventoryPreview | |
~CharacterPreview() | MWRender::CharacterPreview | virtual |