#include <characterpreview.hpp>
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| InventoryPreview (osg::Group *parent, Resource::ResourceSystem *resourceSystem, MWWorld::Ptr character) |
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void | updatePtr (const MWWorld::Ptr &ptr) |
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void | update () |
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void | setViewport (int sizeX, int sizeY) |
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int | getSlotSelected (int posX, int posY) |
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| CharacterPreview (osg::Group *parent, Resource::ResourceSystem *resourceSystem, MWWorld::Ptr character, int sizeX, int sizeY, const osg::Vec3f &position, const osg::Vec3f &lookAt) |
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virtual | ~CharacterPreview () |
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int | getTextureWidth () const |
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int | getTextureHeight () const |
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void | redraw () |
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void | rebuild () |
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osg::ref_ptr< osg::Texture2D > | getTexture () |
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int MWRender::InventoryPreview::getSlotSelected |
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int |
posX, |
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int |
posY |
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) |
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void MWRender::InventoryPreview::onSetup |
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| ) |
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protectedvirtual |
void MWRender::InventoryPreview::setViewport |
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int |
sizeX, |
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int |
sizeY |
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) |
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void MWRender::InventoryPreview::update |
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| ) |
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void MWRender::InventoryPreview::updatePtr |
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const MWWorld::Ptr & |
ptr | ) |
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The documentation for this class was generated from the following files: