#include <characterpreview.hpp>
MWRender::CharacterPreview::CharacterPreview |
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osg::Group * |
parent, |
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Resource::ResourceSystem * |
resourceSystem, |
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MWWorld::Ptr |
character, |
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int |
sizeX, |
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int |
sizeY, |
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const osg::Vec3f & |
position, |
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const osg::Vec3f & |
lookAt |
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- Todo:
- Read the fallback values from INIImporter (Inventory:Directional*) ?
MWRender::CharacterPreview::~CharacterPreview |
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virtual |
osg::ref_ptr< osg::Texture2D > MWRender::CharacterPreview::getTexture |
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int MWRender::CharacterPreview::getTextureHeight |
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const |
int MWRender::CharacterPreview::getTextureWidth |
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const |
void MWRender::CharacterPreview::onSetup |
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protectedvirtual |
void MWRender::CharacterPreview::rebuild |
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void MWRender::CharacterPreview::redraw |
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virtual bool MWRender::CharacterPreview::renderHeadOnly |
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inlineprotectedvirtual |
osg::ref_ptr<osg::Camera> MWRender::CharacterPreview::mCamera |
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protected |
std::string MWRender::CharacterPreview::mCurrentAnimGroup |
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protected |
osg::Vec3f MWRender::CharacterPreview::mLookAt |
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protected |
osg::ref_ptr<osg::PositionAttitudeTransform> MWRender::CharacterPreview::mNode |
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protected |
osg::ref_ptr<osg::Group> MWRender::CharacterPreview::mParent |
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osg::Vec3f MWRender::CharacterPreview::mPosition |
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protected |
int MWRender::CharacterPreview::mSizeX |
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protected |
int MWRender::CharacterPreview::mSizeY |
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protected |
osg::ref_ptr<osg::Texture2D> MWRender::CharacterPreview::mTexture |
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protected |
The documentation for this class was generated from the following files: