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| UpdateCameraCallback (osg::ref_ptr< const osg::Node > nodeToFollow, const osg::Vec3 &posOffset, const osg::Vec3 &lookAtOffset) |
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virtual void | operator() (osg::Node *node, osg::NodeVisitor *nv) |
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MWRender::UpdateCameraCallback::UpdateCameraCallback |
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osg::ref_ptr< const osg::Node > |
nodeToFollow, |
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const osg::Vec3 & |
posOffset, |
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const osg::Vec3 & |
lookAtOffset |
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) |
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inline |
virtual void MWRender::UpdateCameraCallback::operator() |
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osg::Node * |
node, |
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osg::NodeVisitor * |
nv |
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) |
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inlinevirtual |
osg::Vec3 MWRender::UpdateCameraCallback::mLookAtOffset |
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private |
osg::ref_ptr<const osg::Node> MWRender::UpdateCameraCallback::mNodeToFollow |
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private |
osg::Vec3 MWRender::UpdateCameraCallback::mPosOffset |
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private |
The documentation for this class was generated from the following file: