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|   | UpdateCameraCallback (osg::ref_ptr< const osg::Node > nodeToFollow, const osg::Vec3 &posOffset, const osg::Vec3 &lookAtOffset) | 
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| virtual void  | operator() (osg::Node *node, osg::NodeVisitor *nv) | 
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          | MWRender::UpdateCameraCallback::UpdateCameraCallback  | 
          ( | 
          osg::ref_ptr< const osg::Node >  | 
          nodeToFollow,  | 
         
        
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          const osg::Vec3 &  | 
          posOffset,  | 
         
        
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          const osg::Vec3 &  | 
          lookAtOffset  | 
         
        
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          ) | 
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inline   | 
  
 
 
  
  
      
        
          | virtual void MWRender::UpdateCameraCallback::operator()  | 
          ( | 
          osg::Node *  | 
          node,  | 
         
        
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          osg::NodeVisitor *  | 
          nv  | 
         
        
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          ) | 
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inlinevirtual   | 
  
 
 
  
  
      
        
          | osg::Vec3 MWRender::UpdateCameraCallback::mLookAtOffset | 
         
       
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private   | 
  
 
 
  
  
      
        
          | osg::ref_ptr<const osg::Node> MWRender::UpdateCameraCallback::mNodeToFollow | 
         
       
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private   | 
  
 
 
  
  
      
        
          | osg::Vec3 MWRender::UpdateCameraCallback::mPosOffset | 
         
       
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private   | 
  
 
 
The documentation for this class was generated from the following file: