#include <weaponanimation.hpp>
MWRender::WeaponAnimationTime::WeaponAnimationTime |
( |
Animation * |
animation | ) |
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inline |
float MWRender::WeaponAnimationTime::getValue |
( |
osg::NodeVisitor * |
nv | ) |
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virtual |
void MWRender::WeaponAnimationTime::setGroup |
( |
const std::string & |
group | ) |
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void MWRender::WeaponAnimationTime::updateStartTime |
( |
| ) |
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Animation* MWRender::WeaponAnimationTime::mAnimation |
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private |
float MWRender::WeaponAnimationTime::mStartTime |
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private |
std::string MWRender::WeaponAnimationTime::mWeaponGroup |
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private |
The documentation for this class was generated from the following files: