Rotates an osg::PositionAttitudeTransform over time.
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| RotateCallback (const osg::Vec3f &axis=osg::Vec3f(0,-1, 0), float rotateSpeed=osg::PI *2) |
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virtual void | operator() (osg::Node *node, osg::NodeVisitor *nv) |
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Rotates an osg::PositionAttitudeTransform over time.
MWWorld::RotateCallback::RotateCallback |
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const osg::Vec3f & |
axis = osg::Vec3f(0,-1,0) , |
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float |
rotateSpeed = osg::PI*2 |
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) |
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inline |
virtual void MWWorld::RotateCallback::operator() |
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osg::Node * |
node, |
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osg::NodeVisitor * |
nv |
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) |
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inlinevirtual |
osg::Vec3f MWWorld::RotateCallback::mAxis |
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private |
float MWWorld::RotateCallback::mRotateSpeed |
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private |
The documentation for this class was generated from the following file: