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OpenMW
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#include "projectilemanager.hpp"#include <iomanip>#include <osg/PositionAttitudeTransform>#include <components/esm/esmwriter.hpp>#include <components/esm/projectilestate.hpp>#include <components/resource/resourcesystem.hpp>#include <components/resource/scenemanager.hpp>#include <components/sceneutil/controller.hpp>#include <components/sceneutil/visitor.hpp>#include <components/sceneutil/lightmanager.hpp>#include "../mwworld/manualref.hpp"#include "../mwworld/class.hpp"#include "../mwworld/esmstore.hpp"#include "../mwworld/inventorystore.hpp"#include "../mwbase/soundmanager.hpp"#include "../mwbase/world.hpp"#include "../mwbase/environment.hpp"#include "../mwmechanics/combat.hpp"#include "../mwmechanics/creaturestats.hpp"#include "../mwmechanics/spellcasting.hpp"#include "../mwmechanics/actorutil.hpp"#include "../mwrender/effectmanager.hpp"#include "../mwrender/animation.hpp"#include "../mwrender/vismask.hpp"#include "../mwrender/renderingmanager.hpp"#include "../mwrender/util.hpp"#include "../mwsound/sound.hpp"#include "../mwphysics/physicssystem.hpp"Classes | |
| class | MWWorld::RotateCallback |
| Rotates an osg::PositionAttitudeTransform over time. More... | |
Namespaces | |
| anonymous_namespace{projectilemanager.cpp} | |
| MWWorld | |
| World data. | |
Functions | |
| ESM::EffectList | anonymous_namespace{projectilemanager.cpp}::getMagicBoltData (std::vector< std::string > &projectileIDs, std::vector< std::string > &sounds, float &speed, std::string &texture, const ESM::EffectList &effects) |
| osg::Vec4 | anonymous_namespace{projectilemanager.cpp}::getMagicBoltLightDiffuseColor (const ESM::EffectList &effects) |
1.8.6