#include <controller.hpp>
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void | reset () |
| Reset mStateSets, forcing a setDefaults() on the next frame. Can be used to change the defaults if needed. More...
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NifOsg::FlipController::FlipController |
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const Nif::NiFlipController * |
ctrl, |
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std::vector< osg::ref_ptr< osg::Texture2D > > |
textures |
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) |
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NifOsg::FlipController::FlipController |
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int |
texSlot, |
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float |
delta, |
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std::vector< osg::ref_ptr< osg::Texture2D > > |
textures |
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) |
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NifOsg::FlipController::FlipController |
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NifOsg::FlipController::FlipController |
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const FlipController & |
copy, |
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const osg::CopyOp & |
copyop |
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) |
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void NifOsg::FlipController::apply |
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osg::StateSet * |
stateset, |
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osg::NodeVisitor * |
nv |
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) |
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virtual |
Apply state - to override in derived classes
- Note
- Due to the double buffering approach you have to apply all state even if it has not changed since the last frame.
Reimplemented from SceneUtil::StateSetUpdater.
float NifOsg::FlipController::mDelta |
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private |
int NifOsg::FlipController::mTexSlot |
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private |
std::vector<osg::ref_ptr<osg::Texture2D> > NifOsg::FlipController::mTextures |
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private |
The documentation for this class was generated from the following files: