OpenMW
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#include <controller.hpp>
Public Member Functions | |
UVController () | |
UVController (const UVController &, const osg::CopyOp &) | |
UVController (const Nif::NiUVData *data, std::set< int > textureUnits) | |
Public Member Functions inherited from SceneUtil::StateSetUpdater | |
StateSetUpdater () | |
StateSetUpdater (const StateSetUpdater ©, const osg::CopyOp ©op) | |
virtual META_Object(SceneUtil, StateSetUpdater) virtual void operator()(osg | apply (osg::StateSet *stateset, osg::NodeVisitor *nv) void |
virtual void | setDefaults (osg::StateSet *stateset) |
Public Member Functions inherited from SceneUtil::Controller | |
Controller () | |
virtual | ~Controller () |
bool | hasInput () const |
float | getInputValue (osg::NodeVisitor *nv) |
void | setSource (boost::shared_ptr< ControllerSource > source) |
void | setFunction (boost::shared_ptr< ControllerFunction > function) |
boost::shared_ptr < ControllerSource > | getSource () const |
boost::shared_ptr < ControllerFunction > | getFunction () const |
Private Attributes | |
FloatInterpolator | mUTrans |
FloatInterpolator | mVTrans |
FloatInterpolator | mUScale |
FloatInterpolator | mVScale |
std::set< int > | mTextureUnits |
Additional Inherited Members | |
Protected Member Functions inherited from SceneUtil::StateSetUpdater | |
void | reset () |
Reset mStateSets, forcing a setDefaults() on the next frame. Can be used to change the defaults if needed. More... | |
NifOsg::UVController::UVController | ( | ) |
NifOsg::UVController::UVController | ( | const UVController & | copy, |
const osg::CopyOp & | copyop | ||
) |
NifOsg::UVController::UVController | ( | const Nif::NiUVData * | data, |
std::set< int > | textureUnits | ||
) |
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