Set texture filtering settings on textures contained in StateSets.
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Set texture filtering settings on textures contained in StateSets.
Resource::SetFilterSettingsVisitor::SetFilterSettingsVisitor |
( |
osg::Texture::FilterMode |
minFilter, |
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osg::Texture::FilterMode |
magFilter, |
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int |
maxAnisotropy |
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) |
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inline |
virtual void Resource::SetFilterSettingsVisitor::apply |
( |
osg::Node & |
node | ) |
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inlinevirtual |
void Resource::SetFilterSettingsVisitor::applyStateAttribute |
( |
osg::StateAttribute * |
attr | ) |
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inline |
void Resource::SetFilterSettingsVisitor::applyStateSet |
( |
osg::StateSet * |
stateset | ) |
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inline |
osg::Texture::FilterMode Resource::SetFilterSettingsVisitor::mMagFilter |
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private |
int Resource::SetFilterSettingsVisitor::mMaxAnisotropy |
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private |
osg::Texture::FilterMode Resource::SetFilterSettingsVisitor::mMinFilter |
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private |
The documentation for this class was generated from the following file: