Controller class to handle a pulsing and/or flickering light.
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#include <lightcontroller.hpp>
Controller class to handle a pulsing and/or flickering light.
- Note
- Must be set on a SceneUtil::LightSource.
Enumerator |
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LT_Normal |
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LT_Flicker |
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LT_FlickerSlow |
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LT_Pulse |
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LT_PulseSlow |
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SceneUtil::LightController::LightController |
( |
| ) |
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void SceneUtil::LightController::operator() |
( |
osg::Node * |
node, |
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osg::NodeVisitor * |
nv |
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) |
| |
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virtual |
void SceneUtil::LightController::setDiffuse |
( |
const osg::Vec4f & |
color | ) |
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float SceneUtil::LightController::mDeltaCount |
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private |
osg::Vec4f SceneUtil::LightController::mDiffuseColor |
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private |
int SceneUtil::LightController::mDirection |
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private |
double SceneUtil::LightController::mLastTime |
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private |
float SceneUtil::LightController::mPhase |
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private |
The documentation for this class was generated from the following files: