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convertplayer.hpp
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1 #ifndef OPENMW_ESSIMPORT_CONVERTPLAYER_H
2 #define OPENMW_ESSIMPORT_CONVERTPLAYER_H
3 
4 #include "importplayer.hpp"
5 
8 
9 namespace ESSImport
10 {
11 
12  void convertPCDT(const PCDT& pcdt, ESM::Player& out, std::vector<std::string>& outDialogueTopics, bool& firstPersonCam, bool& teleportingEnabled, bool& levitationEnabled, ESM::ControlsState& controls);
13 
14 }
15 
16 #endif
const char * controls[numberOfControls]
Definition: opcodes.cpp:7
void convertPCDT(const PCDT &pcdt, ESM::Player &out, std::vector< std::string > &outDialogueTopics, bool &firstPersonCam, bool &teleportingEnabled, bool &levitationEnabled, ESM::ControlsState &controls)
Definition: convertplayer.cpp:8
Definition: player.hpp:20
Definition: controlsstate.hpp:11