OpenMW
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#include <player.hpp>
Public Member Functions | |
void | load (ESMReader &esm) |
void | save (ESMWriter &esm) const |
Public Attributes | |
NpcState | mObject |
CellId | mCellId |
float | mLastKnownExteriorPosition [3] |
unsigned char | mHasMark |
ESM::Position | mMarkedPosition |
CellId | mMarkedCell |
unsigned char | mAutoMove |
std::string | mBirthsign |
int | mCurrentCrimeId |
int | mPaidCrimeId |
StatState< int > | mSaveAttributes [ESM::Attribute::Length] |
StatState< int > | mSaveSkills [ESM::Skill::Length] |
void ESM::Player::load | ( | ESMReader & | esm | ) |
void ESM::Player::save | ( | ESMWriter & | esm | ) | const |
unsigned char ESM::Player::mAutoMove |
std::string ESM::Player::mBirthsign |
CellId ESM::Player::mCellId |
int ESM::Player::mCurrentCrimeId |
unsigned char ESM::Player::mHasMark |
float ESM::Player::mLastKnownExteriorPosition[3] |
CellId ESM::Player::mMarkedCell |
ESM::Position ESM::Player::mMarkedPosition |
NpcState ESM::Player::mObject |
int ESM::Player::mPaidCrimeId |
StatState<int> ESM::Player::mSaveAttributes[ESM::Attribute::Length] |
StatState<int> ESM::Player::mSaveSkills[ESM::Skill::Length] |