1 #ifndef OPENMW_ESM_CREATURESTATE_H
2 #define OPENMW_ESM_CREATURESTATE_H
21 virtual void save (
ESMWriter &esm,
bool inInventory =
false)
const;
virtual void load(ESMReader &esm)
Definition: creaturestate.cpp:3
Definition: esmreader.hpp:21
Definition: esmwriter.hpp:17
Definition: creaturestate.hpp:12
void blank()
Initialize to default state.
Definition: creaturestate.cpp:27
Definition: creaturestats.hpp:23
<
Definition: objectstate.hpp:19
virtual void save(ESMWriter &esm, bool inInventory=false) const
Definition: creaturestate.cpp:15
State for inventories and containers.
Definition: inventorystate.hpp:16
InventoryState mInventory
Definition: creaturestate.hpp:14
CreatureStats mCreatureStats
Definition: creaturestate.hpp:15