#include <material.hpp>
      
        
          | Terrain::Effect::Effect | ( | bool | useShaders, | 
        
          |  |  | bool | forcePerPixelLighting, | 
        
          |  |  | bool | clampLighting, | 
        
          |  |  | Shader::ShaderManager * | shaderManager, | 
        
          |  |  | const std::vector< TextureLayer > & | layers, | 
        
          |  |  | const std::vector< osg::ref_ptr< osg::Texture2D > > & | blendmaps, | 
        
          |  |  | int | blendmapScale, | 
        
          |  |  | float | layerTileSize | 
        
          |  | ) |  |  | 
      
 
 
  
  | 
        
          | bool Terrain::Effect::define_techniques | ( |  | ) |  |  | virtual | 
 
 
  
  | 
        
          | virtual const char* Terrain::Effect::effectAuthor | ( |  | ) | const |  | inlinevirtual | 
 
 
  
  | 
        
          | virtual const char* Terrain::Effect::effectDescription | ( |  | ) | const |  | inlinevirtual | 
 
 
  
  | 
        
          | virtual const char* Terrain::Effect::effectName | ( |  | ) | const |  | inlinevirtual | 
 
 
  
  | 
        
          | std::vector<osg::ref_ptr<osg::Texture2D> > Terrain::Effect::mBlendmaps |  | private | 
 
 
  
  | 
        
          | int Terrain::Effect::mBlendmapScale |  | private | 
 
 
  
  | 
        
          | bool Terrain::Effect::mClampLighting |  | private | 
 
 
  
  | 
        
          | bool Terrain::Effect::mForcePerPixelLighting |  | private | 
 
 
  
  | 
        
          | float Terrain::Effect::mLayerTileSize |  | private | 
 
 
  
  | 
        
          | bool Terrain::Effect::mUseShaders |  | private | 
 
 
The documentation for this class was generated from the following files:
- /home/travis/build/OpenMW/openmw/components/terrain/material.hpp
- /home/travis/build/OpenMW/openmw/components/terrain/material.cpp