OpenMW
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Storage structure for global script state (only used in saved games) More...
#include <globalscript.hpp>
Public Member Functions | |
void | load (ESMReader &esm) |
void | save (ESMWriter &esm) const |
Public Attributes | |
std::string | mId |
Locals | mLocals |
int | mRunning |
std::string | mTargetId |
Storage structure for global script state (only used in saved games)
void ESM::GlobalScript::load | ( | ESMReader & | esm | ) |
void ESM::GlobalScript::save | ( | ESMWriter & | esm | ) | const |
std::string ESM::GlobalScript::mId |
Locals ESM::GlobalScript::mLocals |
int ESM::GlobalScript::mRunning |
std::string ESM::GlobalScript::mTargetId |