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OpenMW
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#include "weather.hpp"#include <components/misc/rng.hpp>#include <components/esm/esmreader.hpp>#include <components/esm/esmwriter.hpp>#include <components/esm/savedgame.hpp>#include <components/esm/weatherstate.hpp>#include <components/fallback/fallback.hpp>#include "../mwbase/environment.hpp"#include "../mwbase/world.hpp"#include "../mwbase/soundmanager.hpp"#include "../mwmechanics/actorutil.hpp"#include "../mwsound/sound.hpp"#include "../mwrender/renderingmanager.hpp"#include "../mwrender/sky.hpp"#include "player.hpp"#include "esmstore.hpp"#include "cellstore.hpp"#include <cmath>Namespaces | |
| anonymous_namespace{weather.cpp} | |
Functions | |
| float | anonymous_namespace{weather.cpp}::lerp (float x, float y, float factor) |
| osg::Vec4f | anonymous_namespace{weather.cpp}::lerp (const osg::Vec4f &x, const osg::Vec4f &y, float factor) |
Variables | |
| static const int | anonymous_namespace{weather.cpp}::invalidWeatherID = -1 |
1.8.6