OpenMW
|
#include "weather.hpp"
#include <components/misc/rng.hpp>
#include <components/esm/esmreader.hpp>
#include <components/esm/esmwriter.hpp>
#include <components/esm/savedgame.hpp>
#include <components/esm/weatherstate.hpp>
#include <components/fallback/fallback.hpp>
#include "../mwbase/environment.hpp"
#include "../mwbase/world.hpp"
#include "../mwbase/soundmanager.hpp"
#include "../mwmechanics/actorutil.hpp"
#include "../mwsound/sound.hpp"
#include "../mwrender/renderingmanager.hpp"
#include "../mwrender/sky.hpp"
#include "player.hpp"
#include "esmstore.hpp"
#include "cellstore.hpp"
#include <cmath>
Namespaces | |
anonymous_namespace{weather.cpp} | |
Functions | |
float | anonymous_namespace{weather.cpp}::lerp (float x, float y, float factor) |
osg::Vec4f | anonymous_namespace{weather.cpp}::lerp (const osg::Vec4f &x, const osg::Vec4f &y, float factor) |
Variables | |
static const int | anonymous_namespace{weather.cpp}::invalidWeatherID = -1 |