#include <aicombataction.hpp>
virtual MWMechanics::Action::~Action |
( |
| ) |
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inlinevirtual |
virtual float MWMechanics::Action::getActionCooldown |
( |
| ) |
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inlinevirtual |
virtual float MWMechanics::Action::getCombatRange |
( |
bool & |
isRanged | ) |
const |
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pure virtual |
virtual const ESM::Weapon* MWMechanics::Action::getWeapon |
( |
| ) |
const |
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inlinevirtual |
virtual bool MWMechanics::Action::isAttackingOrSpell |
( |
| ) |
const |
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inlinevirtual |
virtual bool MWMechanics::Action::isFleeing |
( |
| ) |
const |
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inlinevirtual |
virtual void MWMechanics::Action::prepare |
( |
const MWWorld::Ptr & |
actor | ) |
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pure virtual |
The documentation for this class was generated from the following file: