#include <aicombataction.hpp>
MWMechanics::ActionPotion::ActionPotion |
( |
const MWWorld::Ptr & |
potion | ) |
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inline |
virtual float MWMechanics::ActionPotion::getActionCooldown |
( |
| ) |
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inlinevirtual |
Since this action has no animation, apply a small cool down for using it.
Reimplemented from MWMechanics::Action.
float MWMechanics::ActionPotion::getCombatRange |
( |
bool & |
isRanged | ) |
const |
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virtual |
virtual bool MWMechanics::ActionPotion::isAttackingOrSpell |
( |
| ) |
const |
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inlinevirtual |
void MWMechanics::ActionPotion::prepare |
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const MWWorld::Ptr & |
actor | ) |
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virtual |
The documentation for this class was generated from the following files: