| OpenMW
    | 
#include <creatureanimation.hpp>
| Public Member Functions | |
| CreatureAnimation (const MWWorld::Ptr &ptr, const std::string &model, Resource::ResourceSystem *resourceSystem) | |
| virtual | ~CreatureAnimation () | 
|  Public Member Functions inherited from MWRender::ActorAnimation | |
| ActorAnimation (const MWWorld::Ptr &ptr, osg::ref_ptr< osg::Group > parentNode, Resource::ResourceSystem *resourceSystem, bool disableListener=false) | |
| virtual | ~ActorAnimation () | 
| virtual void | itemAdded (const MWWorld::ConstPtr &item, int count) | 
| virtual void | itemRemoved (const MWWorld::ConstPtr &item, int count) | 
|  Public Member Functions inherited from MWRender::Animation | |
| void | setTextKeyListener (TextKeyListener *listener) | 
| Animation (const MWWorld::Ptr &ptr, osg::ref_ptr< osg::Group > parentNode, Resource::ResourceSystem *resourceSystem) | |
| virtual | ~Animation () | 
| MWWorld::ConstPtr | getPtr () const | 
| void | setActive (bool active) | 
| osg::Group * | getOrCreateObjectRoot () | 
| osg::Group * | getObjectRoot () | 
| void | addEffect (const std::string &model, int effectId, bool loop=false, const std::string &bonename="", std::string texture="") | 
| Add an effect mesh attached to a bone or the insert scene node.  More... | |
| void | removeEffect (int effectId) | 
| void | getLoopingEffects (std::vector< int > &out) const | 
| void | addSpellCastGlow (const ESM::MagicEffect *effect, float glowDuration=1.5) | 
| virtual void | updatePtr (const MWWorld::Ptr &ptr) | 
| bool | hasAnimation (const std::string &anim) const | 
| void | setAccumulation (const osg::Vec3f &accum) | 
| void | play (const std::string &groupname, const AnimPriority &priority, int blendMask, bool autodisable, float speedmult, const std::string &start, const std::string &stop, float startpoint, size_t loops, bool loopfallback=false) | 
| void | adjustSpeedMult (const std::string &groupname, float speedmult) | 
| bool | isPlaying (const std::string &groupname) const | 
| bool | upperBodyReady () const | 
| Returns true if no important animations are currently playing on the upper body.  More... | |
| bool | getInfo (const std::string &groupname, float *complete=NULL, float *speedmult=NULL) const | 
| float | getStartTime (const std::string &groupname) const | 
| Get the absolute position in the animation track of the first text key with the given group.  More... | |
| float | getTextKeyTime (const std::string &textKey) const | 
| Get the absolute position in the animation track of the text key.  More... | |
| float | getCurrentTime (const std::string &groupname) const | 
| Get the current absolute position in the animation track for the animation that is currently playing from the given group.  More... | |
| size_t | getCurrentLoopCount (const std::string &groupname) const | 
| void | disable (const std::string &groupname) | 
| float | getVelocity (const std::string &groupname) const | 
| virtual osg::Vec3f | runAnimation (float duration) | 
| void | setLoopingEnabled (const std::string &groupname, bool enabled) | 
| void | updateEffects (float duration) | 
| This is typically called as part of runAnimation, but may be called manually if needed.  More... | |
| const osg::Node * | getNode (const std::string &name) const | 
| virtual void | showWeapons (bool showWeapon) | 
| virtual void | showCarriedLeft (bool show) | 
| virtual void | setWeaponGroup (const std::string &group) | 
| virtual void | setVampire (bool vampire) | 
| void | setAlpha (float alpha) | 
| A value < 1 makes the animation translucent, 1.f = fully opaque.  More... | |
| virtual void | setPitchFactor (float factor) | 
| virtual void | attachArrow () | 
| virtual void | releaseArrow (float attackStrength) | 
| virtual void | enableHeadAnimation (bool enable) | 
| virtual void | setLightEffect (float effect) | 
| virtual void | setHeadPitch (float pitchRadians) | 
| virtual void | setHeadYaw (float yawRadians) | 
| virtual float | getHeadPitch () const | 
| virtual float | getHeadYaw () const | 
| virtual void | setAccurateAiming (bool enabled) | 
| Additional Inherited Members | |
|  Public Types inherited from MWRender::Animation | |
| enum | BoneGroup { BoneGroup_LowerBody = 0, BoneGroup_Torso, BoneGroup_LeftArm, BoneGroup_RightArm } | 
| enum | BlendMask { BlendMask_LowerBody = 1<<0, BlendMask_Torso = 1<<1, BlendMask_LeftArm = 1<<2, BlendMask_RightArm = 1<<3, BlendMask_UpperBody = BlendMask_Torso | BlendMask_LeftArm | BlendMask_RightArm, BlendMask_All = BlendMask_LowerBody | BlendMask_UpperBody } | 
|  Static Public Attributes inherited from MWRender::Animation | |
| static const size_t | sNumBlendMasks = 4 | 
|  Protected Types inherited from MWRender::Animation | |
| typedef std::map< std::string, AnimState > | AnimStateMap | 
| typedef std::vector < boost::shared_ptr < AnimSource > > | AnimSourceList | 
| typedef std::multimap < osg::ref_ptr< osg::Node > , osg::ref_ptr < osg::NodeCallback > > | ControllerMap | 
| typedef std::map< std::string, osg::ref_ptr < osg::MatrixTransform > > | NodeMap | 
|  Protected Member Functions inherited from MWRender::Animation | |
| const NodeMap & | getNodeMap () const | 
| void | resetActiveGroups () | 
| size_t | detectBlendMask (const osg::Node *node) const | 
| void | updatePosition (float oldtime, float newtime, osg::Vec3f &position) | 
| bool | reset (AnimState &state, const std::multimap< float, std::string > &keys, const std::string &groupname, const std::string &start, const std::string &stop, float startpoint, bool loopfallback) | 
| void | handleTextKey (AnimState &state, const std::string &groupname, const std::multimap< float, std::string >::const_iterator &key, const std::multimap< float, std::string > &map) | 
| void | setObjectRoot (const std::string &model, bool forceskeleton, bool baseonly, bool isCreature) | 
| void | addAnimSource (const std::string &model) | 
| void | addExtraLight (osg::ref_ptr< osg::Group > parent, const ESM::Light *light) | 
| void | clearAnimSources () | 
| virtual void | addControllers () | 
| osg::Vec4f | getEnchantmentColor (const MWWorld::ConstPtr &item) const | 
| void | addGlow (osg::ref_ptr< osg::Node > node, osg::Vec4f glowColor, float glowDuration=-1) | 
| virtual void | setRenderBin () | 
| Set the render bin for this animation's object root. May be customized by subclasses.  More... | |
|  Protected Attributes inherited from MWRender::Animation | |
| AnimStateMap | mStates | 
| AnimSourceList | mAnimSources | 
| osg::ref_ptr< osg::Group > | mInsert | 
| osg::ref_ptr< osg::Group > | mObjectRoot | 
| SceneUtil::Skeleton * | mSkeleton | 
| osg::ref_ptr< osg::Node > | mAccumRoot | 
| osg::ref_ptr < NifOsg::KeyframeController > | mAccumCtrl | 
| osg::ref_ptr < ResetAccumRootCallback > | mResetAccumRootCallback | 
| ControllerMap | mActiveControllers | 
| boost::shared_ptr< AnimationTime > | mAnimationTimePtr [sNumBlendMasks] | 
| NodeMap | mNodeMap | 
| bool | mNodeMapCreated | 
| MWWorld::Ptr | mPtr | 
| Resource::ResourceSystem * | mResourceSystem | 
| osg::Vec3f | mAccumulate | 
| std::vector< EffectParams > | mEffects | 
| TextKeyListener * | mTextKeyListener | 
| osg::ref_ptr< RotateController > | mHeadController | 
| float | mHeadYawRadians | 
| float | mHeadPitchRadians | 
| osg::ref_ptr < SceneUtil::LightSource > | mGlowLight | 
| osg::ref_ptr< GlowUpdater > | mGlowUpdater | 
| float | mAlpha | 
| osg::ref_ptr < SceneUtil::LightListCallback > | mLightListCallback | 
| MWRender::CreatureAnimation::CreatureAnimation | ( | const MWWorld::Ptr & | ptr, | 
| const std::string & | model, | ||
| Resource::ResourceSystem * | resourceSystem | ||
| ) | 
| 
 | inlinevirtual | 
 1.8.6
 1.8.6