OpenMW
|
#include "importer.hpp"
#include <iomanip>
#include <boost/shared_ptr.hpp>
#include <osgDB/ReadFile>
#include <osg/ImageUtils>
#include <components/esm/esmreader.hpp>
#include <components/esm/esmwriter.hpp>
#include <components/esm/defs.hpp>
#include <components/esm/savedgame.hpp>
#include <components/esm/player.hpp>
#include <components/esm/loadalch.hpp>
#include <components/esm/loadclas.hpp>
#include <components/esm/loadspel.hpp>
#include <components/esm/loadarmo.hpp>
#include <components/esm/loadweap.hpp>
#include <components/esm/loadclot.hpp>
#include <components/esm/loadench.hpp>
#include <components/esm/loadlevlist.hpp>
#include <components/esm/loadglob.hpp>
#include <components/to_utf8/to_utf8.hpp>
#include "importercontext.hpp"
#include "converter.hpp"
Classes | |
struct | ESSImport::File |
struct | ESSImport::File::Subrecord |
struct | ESSImport::File::Record |
Namespaces | |
anonymous_namespace{importer.cpp} | |
ESSImport | |
Functions | |
void | anonymous_namespace{importer.cpp}::writeScreenshot (const ESM::Header &fileHeader, ESM::SavedGame &out) |
void | ESSImport::read (const std::string &filename, File &file) |