OpenMW
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#include "ripplesimulation.hpp"
#include <iomanip>
#include <osg/PolygonOffset>
#include <osg/Texture2D>
#include <osg/Material>
#include <osg/Depth>
#include <osg/PositionAttitudeTransform>
#include <osgParticle/ParticleSystem>
#include <osgParticle/ParticleSystemUpdater>
#include <components/misc/rng.hpp>
#include <components/nifosg/controller.hpp>
#include <components/resource/imagemanager.hpp>
#include <components/resource/resourcesystem.hpp>
#include <components/resource/scenemanager.hpp>
#include <components/fallback/fallback.hpp>
#include "vismask.hpp"
#include "../mwbase/world.hpp"
#include "../mwbase/environment.hpp"
#include "../mwmechanics/actorutil.hpp"
Namespaces | |
anonymous_namespace{ripplesimulation.cpp} | |
MWRender | |
Rendering. | |
Functions | |
void | anonymous_namespace{ripplesimulation.cpp}::createWaterRippleStateSet (Resource::ResourceSystem *resourceSystem, const Fallback::Map *fallback, osg::Node *node) |